2019 | Winter Registration Now Open!

A down-payment of $50 is required to enroll. The remaining balance is due Jan. 4, 2019. Learn More.

Comics: The Art of Storytelling

An 8-week intensive course developing a story idea and learning how to get it published

Course overview Course overview

Course Overview

Learn how to develop a story and publish it

This course is designed to be an intensive introduction to comics and narrative, from the very first stage to having the comic printed. We will begin by looking at comics and storytelling, then create storyboards and compose our comic pages. We will go over techniques for inking, coloring, and even lighting and special FX. In the last week, we will also talk about how to promote your work and show your project to a publisher!

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Q&A:   Once a week
Materials:   Photoshop (or equivalent), Graphic tablet/Cintiq (or equivalent). You will need to have from 4 to 8 pages of comic script in order to perform the exercises. If you don't have them, the instructor will provide materials.
Skills level:   Intermediate
Prerequisites:   Storyboarding for Animation and strong drawing foundation

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Introduction: What´s a comic? | Brief history of comics and storytelling | The most important comic authors and comics | Reading and understanding the script
Breaking the script into pieces | Frames/sequences/scenes | Understanding what is essential in every comic case | Narrative rules and how to break them | Building the primary storyboard
Developing the storyboard | Searching for reference | Character and location design | Concept and style research | Building the secondary storyboard
Shape, number, and frame location | Comparison between European/American/Japanese narrative | Symmetry, rhythm, and narrative | Aesthetics of a comic page
Reference research, objects/locations | Building your comic universe | Basics of drawing: perspective, proportion, and style
Black and white | Clean lines, masses of black | Inking composition
Creating the character color cards | Applying flat colors | Basics of color and light | Tone/hue/saturation | Opposites: warm/cold, positive/negative | Complementary colors, different color schemes
Sound FX and lighting | Photoshop effects (overlay, multiply, etc.) | Kinetic/movement lines: how to apply them | Getting pages ready for the printing | Showing your project to a publisher | Understanding and use of the social media to promote your work
Instructor

Bringing out the best in talent

Lectures by Miki Montllo

Hueala Teodor was born and raised in Romania, where he studied graphics at the Fine Arts University. His career started in the mobile game industry in 2012, doing freelance until 2013 when he got his first in-house job at a mobile game company. During this time period he worked on various projects including board games, comics, and doing gallery presentation shows. In 2016 he switched from mobile games to the AAA game industry by joining Ubisoft. In 2017 Teodor went back to freelance and he has artwork published in 2D Artist Magazine and Faith Series from Burning Games.

COURSE BEGINS

January 28th!

winter TERM Registration

Nov 5, 2018 - Feb 1, 2019

Only

$699*

COURSE BEGINS

January 28th!

* Between now and December 31st, accepting only $50 seat reservations. Remaining amount will be due January 4, 2019. More info at checkout.

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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