Course overview Course overview
Tell a story through world building
This class is an extension of the Environment Design 1 class. The goal here is to go more into the intricacies of environment painting and design specifically for the video game and feature film genres. A longer-term project will include design tasks as exteriors, interiors, establishing shots, and design call outs.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Taking your skills to the next level
Lectures by Gilles Beloeil
Gilles has been a Senior Concept Artist at Ubisoft Montreal since 2007. He has spent most of his time working on the Assassin's Creed games since 2008. Gilles also has work published in books such as "Digital Art Masters" (vol.7, 8, 9) and is a co-author of the book "Art Fundamentals" (3D Total).
Environment design Student gallery
May 14th - July 23rd
Summer TERM Registration
Chris Lindstrom / Winter 2017
Great instructor, provided lots of useful and clear feedback on assignments and very informative Q&As.
Anna Orlova / Spring 2017
Gilles is wonderful instructor and artist, I think it would be great to have his lectures too for this course:)
Peter Millar / Winter 2017
Gilles was very professional and free with his knowledge.
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