2ABM

2D Animation: Body Mechanics

An 8-week course learning the fundamentals of character animation in realistic and semi-realistic style

Course overview Course overview

Course Overview

Lay the foundation of 2D Animation

This course will focus understanding the body mechanics behind a 2D character animation in a realistic and semi-realistic style. We will begin with some of the most important foundation of animation, understanding the concept of weight shifting through walk cycles and other movements analysis exercises. Once students understood and practiced weight shifting, they will learn how to add personality in a walk. All the principles learnt and practiced in this class, can be transferred and applied to 3D animation. In this class students will learn how to draw in a rough but structured way and learn principles to increase workflow efficiency to get them ready for a production pipeline set up. To fully benefit from this class, it is strongly recommended to have taken at least one 2D animation class before to taking this course. The 2nd part of this class will focus on acting and lip sync for 2D animation.

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Course Format:   Standard
Lecture Type:   Pre-Recorded each week
Feedback:   Individually recorded
Duration:   8 Weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   TV Paint, Photoshop (or equivalent), sketchbook, paper, pencils, pens, brushes
Skills level:   Intermediate
Prerequisites:   Solid figure drawing foundation or analytical figure drawing and fundamental of character design classes

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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In this first week, students will the learn the principles of Spacing, Overlap and Timing with very simple shapes, so they can focus more on the basics of animation.
Observation is the essence of animation. Drawing in a rough, synthetic but still clear and dynamic way is vital when creating a 2D animation. Students will learn how to decompose movements by identifying and drawing important keys from a dynamic movement observed from a video reference.
This week, students will begin learning how to animate walk cycles in a realistic way and understand how a character uses his weight to walk. These walk cycles will be animated from different angles: profile, face, ¾ face. Walk cycles are one of the most basic things to animate but also one of the hardest to do right.
This week, students will continue learning how to animate walk cycles in a realistic way and understand how a character uses his weight to walk. These walk cycles will be animated from different angles: profile, face, ¾ face. Walk cycles are one of the most basic things to animate but also one of the hardest to do right.
In this week, students will learn about the correlation of the weight and size of a character and his center of gravity shift when moving. We will practice by animating a character going from a sitting to a standing position.
This is Part-1 of a 3-Part course conclusion. Students will be introduced to the concept of acting by adding personality to a walk cycle. Students will animate a walk from 2 different angles using an existing character (model sheets will be provided). This weeks exercise will focus on posing.
This is Part-2 of a 3-Part course conclusion. Students will continue the concept of acting by adding personality to a walk cycle. Students will animate a walk from 2 different angles using an existing character (model sheets will be provided). For the 2nd part, we will focus on the 1st rough pass.
This is Part-3 of a 3-Part course conclusion. Students will continue the concept of acting by adding personality to a walk cycle. Students will conclude the animated walk from 2 different angles using an existing character (model sheets will be provided). For the 3rd and part, we will focus on tying down/cleaning the animation for final presentation.
Instructor

Prepare to meet your master.

Lectures by TBA

An awesome industry pro!

May 14th - July 23rd

Summer TERM Registration

Only

$699

Classes Begin

October 10th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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