ODiH

Organic Design in Houdini

A 6-week course on creating complex effects in Houdini

Course overview Course overview

Course Overview

Push your creativity in Houdini

In Organic Design in Houdini, you’ll learn to use the power of Houdini to implement complex effects in an efficient way. During these 6 weeks, you'll see a bunch of different setups you can use to master motion design through several practical examples from scratch to compositing. After this class, you'll be able to play with the software with a clear idea of the techniques behind each effect, and then unleash your own creativity!

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Live during weekly Q&A sessions (also recorded)
Duration:   6 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Houdini , After Effects
Skills level:   Intermediate
Prerequisites:   Basic Houdini knowledge

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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In this first week, we'll explore the power of working in VOPs to build complex animation | PointVOP basics | Animation without simulation | Using color to animate points | Generate p-scale to control shapes and movement | Build a simple octopus's tentacles effect | Create an awesome tentacles effect invading a geometry, from scratch to compositing
Continuing the progression from week one, we’ll explore tendrils, strings, and very light and delicate trails effect | Trails and solver techniques | Projecting points on curves | Points sliding along curves | Using the « shortest path » node | Morphing techniques | Create an advanced nerve system based on muscles geometry in a motion design way, from scratch to compositing
This time, VOPs will allow us to create terrains and complex geometry even animate it in a very fluid and organic way | Generate detailed terrains from scratch using VOPs | Creating liquid surfaces | Playing with textures, colors, and attribute transfers | Modifying surface with particles or objects | Create a cool abstract shape based on what we learned, and animate it directly in VOPs, from scratch to compositing
Here we start entering a more advanced area using copy techniques and repetitive pattern to build complex mechanical system based on a simple attribute | Understanding different copy techniques in H16 (standard, stamping, toPoints etc...) | For loop and for each loop | Understanding iterations and offset techniques | Animate a simple system based on color attribute | Create an awesome mechanical clockwork style effect from scratch to compositing
This week we'll start to mix different effects and see a bunch of various techniques really helpful in motion design nowadays: let's see how we create even more abstractness using the power of Houdini | Trails and curves techniques to build object | Simple cloth animation (need to know the basics) | Particles (need to know the basics) and trails techniques | The power of the pointDeform | Particles animation working with UVs | Propagation effects techniques | Create a very poetic ghost using a mix of techniques, from scratch to compositing
On this final week, it's fractal time ! Let's see together how we can build interesting shapes and fractal-like systems to create mesmerizing effects without too much pain | Extrusion based on color attributes techniques | Building a simple city with this technique to practice a bit | The clip node and how to replicate geometry to have interesting shapes | Looping geometry and offsetting animation | Create an awesome and complex mechanical fractal system based on our knowledge, from scratch to compositing
Instructor

Taking your skills to the next level

Sebastien Marsais has been working in the VFX Industry since 2014, for companies such as MPC, Method Studios, and more recently Industrial Light and Magic. He has had the chance to work on various productions, such as Monster Trucks, Captain America Civil War, Doctor Strange, Guardians of the Galaxy 2, Black Panther and Han Solo. Sebastien graduated from Art FX, where he honed his skills of VFX, modeling, and compositing. He has an abundance of technical experience scripting in various languages, such as Python, C#, Vex, and Mel. He enjoys working with various teams, helping people perfect their process, and learning new ways to better his craft.

COURSE BEGINS

October 12th!

August 6th - October 22nd

fall TERM Registration

Only

$599

COURSE BEGINS

October 12th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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