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Anatomy of Clothing

Anatomy of Clothing

An 8-week course on the foundation of visually communicating clothing and fabric, and how different materials react on the human form
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Create realistic costumes and materials

Create realistic costumes and materials
In this class, we will deconstruct the materials, from their tensile strength and geometric construction to their surface properties or how they absorb and reflect light. We will work with the armature from the analytical figure drawing class and work on draw through as learned in dynamic sketching class, organizing the clothing into simple easy to use forms using the draw through approach. Other concepts we will cover include the laws of folds, the 7 different types of folds and how they happen, how movement affects the geometry of the drapery, tension points, abstractions and rhythms, rendering and much more. Be prepared to do a lot of construction and rendering.
Registration Now Open
Only 3 seats left
Registration Period
Jan 31, 2024 - Apr 22, 2024
Course Start
Apr 14, 2024

Course Format

Standard

Skills Level

Intermediate

Duration

8 weeks

Q&A

Once a week

Feedback

Individual recordings

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend at least 10 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
Analytical Figure Drawing or a good command of form, perspective, and anatomy
MATERIALS
Pencil and paper/ or on tablet/Photoshop

The more you know, the better.

In this first class we look at how drapery works, how the understructure dictates the surface design of the material. From there, we will break down the simple architectural features and identify them with a naming convention. We will then take sample reference images and break them down into line drawings with a fully realized topo wire frame design indicating the surface changes and surface orientation from the viewers’ perspective.
This week we break down another very important list of architectural devices, the seven folds, why they happen and how, and developing a short hand then a long form design process for both line drawing and rendering.
This week we step back for a moment and go over value schemes and how lighting works, different contrast points and value/key structures. Then we will copy the reference lighting rendering on our wire frame to completion. Once the rendering has been accomplished with a certain level of success, we will invent a different lighting scheme to develop a sensibility to invent form and dictate invented lighting in a general sense.
Different types of material behave differently both in tensile strength as well as in its reflective properties of light. This week we will look at 3 very basic, commonly used materials and see how they look in their architectural builds, as well as how they absorb and reflect light. This is a render-intensive week, so make sure to give yourself time to put in the rendering necessary with all the different drawings required.
Beyond the 3 common modern materials there is a plethora of other materials we work with to costume and clothe the characters we invent and use in our illustrations, designs etc. We will also learn short hand for rendering textures and patterns on the material. We will learn to control the value perspective of the additional textures we render over the previous tones developed. This week we look at a dozen other material types and render them from reference. This is a render-intensive week, so make sure to give yourself time to put in the rendering necessary with all the different drawings required.
From dresses to tank tops, bodices to lace stockings, tight pants to paramilitary fatigues, we learn about the unique tension points of the female form and how the body influences the cuts of clothing we costume fit our characters with. We will develop a process utilizing the mannequin approach learned from the analytical figure drawing classes. From the mannequin we will then develop a well-designed line drawing pushing the architecture of the drapery over the perspective of the figure.
From tight pants to baggy skate pants, flannels to t-shirts, suits to jump suits, we learn about the unique tension points of the male form and how the body influences the cuts of clothing we costume fit our characters with. We will develop a process utilizing the mannequin approach learned from the analytical figure drawing classes. From the mannequin we will then develop a well-designed line drawing pushing the architecture of the drapery over the perspective of the figure.
Now that we can identify materials by their tensile strength, their reflective properties, their surface qualities, and their textures or prints, we will explore rendering characters from already existing movies from the new Star Wars to The Lord of the Rings films. Here we will learn how to layer different materials over each other and how each previous layer influences the top most materials and their surfaces.

Taking your skills to the next level

Illustrator and Instructor
LECTURES BY Ron Lemen
Course Start: Apr 14, 2024
Ron Lemen is a concept artist and art director for the games industry. He currently is a full time freelance artist and has worked with numerous clients such as Blizzard, Lucasarts, Transworld Media, Activision, Upper Deck, Dragon Lance, White Wolf, Time Warner, Wizards of the Coast, Image Comics, Birdhouse Projects, Ride Snowboards, Disney, and more.

Instructor's Gallery

Concept Art
Concept Art
Concept Art

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$233

2x Payments

$349.50

Full payment

$699

Spring TERM REGISTRATION Now Open
Jan 31, 2024 - Apr 22, 2024
COURSE BEGINS on Apr 14, 2024
Anatomy of Clothing

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Testimonials

Really impressed with Ron and happy I took the class with him. I am definitely a better artist now than I was six weeks ago, and as someone who already has a BFA (and has taken many many figure drawing classes in the past), I was really happy that Ron was teaching such a technical way of approaching the subject matter. In our first lesson he mentioned gesture drawing and how frustrating he found it to be as it did not yield a usable mannequin, and as someone who learned the “old way”, I can definitely agree. Really, really useful class, taught by a great artist!

Mei-li

A great teacher, Ron was able to be stern in his critiques while never seeming hostile or combative. I always felt that my improvement was his first priority.

John

Lemen is a great teacher who clearly cares about his students’ progress and takes the time to give thoughtful feedback.

Colin

Ron Lemen is an excellent teacher, very communicative and invested in his students’ improvement. Ron’s Q&A sessions were always informative and enjoyable. He encouraged discussions and answered students’ questions in-depth.

Paulina

I truly was impressed by his skill. He dragged us from simplicity to complexity using a very simple method. I really liked the class. BRAVO!

Rodrigo

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