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Introduction to Unity

An 8-week introduction to Unity for 3D Games

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Course Categories
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Course Format:
Standard
Duration:
8 weeks
Materials:
Windows or OSX, Oculus Rift (optional for VR material), Unity (download instructions included in course material)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Familiarity with any 3D software is recommended (modeling software, level editors, or game engines)
Course Format:
Standard
Duration:
8 weeks
Materials:
Windows or OSX, Oculus Rift (optional for VR material), Unity (download instructions included in course material)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Familiarity with any 3D software is recommended (modeling software, level editors, or game engines)
Course Format:
Standard
Duration:
8 weeks
Materials:
Windows or OSX, Oculus Rift (optional for VR material), Unity (download instructions included in course material)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Familiarity with any 3D software is recommended (modeling software, level editors, or game engines)
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Unity Interface Basics

Brief explanation of the course and Unity | Installing Unity | Editor layouts | Unity scenes | Game objects | Play mode | Projects | Misc interface | Default game objects | Components

Week 2 | Importing and Using Assets

Standard assets | Model import | Mesh colliders | Standard materials | Importing/using scripts | Snap settings | Prefabs | Unity-generated assets | Example project

Week 3 | Lighting

Laying out an environment | Light sources | Skyboxes and ambient light | Baked lighting | Reflection and light probes | Misc. lighting options and final light bake | Post-processing effects | Intro to VR

Week 4 | Animation

Importing animation assets | Animation components | Animator window | Animation blend trees | 2D blend trees | Timeline editor | Creating animations in Unity

Week 5 | Character Scripting

Unity’s navigation system | Scripting navigation (intro to scripting) | Scripting animation | Scripting camera | Importing camera scripts | Importing control scripts | Attacking, damage, health | VR controls

Week 6 | Gameplay Systems and UI

Trigger colliders | Coin pickups | 2D user interface layout and scripting | Win conditions and “You Win” screen | UI for VR | Importing gameplay assets | Screen text asset | Push button asset

Week 7 | Particle Systems

Ambient particle systems | Combining multiple particle systems | Particle collision | One-shot particle systems | Particle scripting | Using rigid bodies | Puzzle design example

Week 8 | Complete the Final Project

Audio sources and mixers | Profiling your game | Quality, build, and player settings | Creating screenshots and graphics | Creating builds of your game | Uploading and sharing your game online | VR build and sharing

Introduction to Unity
WHAT YOU’LL LEARN
Instructor

Your journey starts here

For specific questions regarding TBA instructors, please contact CGMA Admissions Department at [email protected]

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Introduction to Unity
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