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Texturing and Shading for Games

A 6-week course for creating textures and materials that are game ready in Unreal Engine 4

Course overview Course overview

Course Overview

Painting textures for games

The objective of this course is to teach students how to create materials and textures for video games in Unreal Engine 4. Students will also learn high level concepts of material creation, such as what makes a good material and how to create modular materials; modularity saves time and makes materials easier to edit, iterate, and optimize. Once finished, students will be able to take the skills they've learned and apply them knowledge of UE4 concepts, shader functions, and math to other materials not covered in the course. By the end of the course, students will have made these master materials (which they can then carry on to use for mostly all future scenarios when creating scenes in Unreal or other node-based editors): prop material, layered material, refraction material, wind material, hologram material, terrain and architectural material, mesh decal material, and foliage material.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   6 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Windows OR OSX, Unity, and Mono Develop (download instructions included in course material)
Skills level:   Intermediate to Advanced
Prerequisites:   Basic knowledge of Unreal Engine; course pre-reqs include: Intro to Substance for Environments

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Starting with the basics, we will familiarize ourselves with the material editor in UE4 and basic concepts, such as PBR, metalness and the material editor's UI, in addition to covering a high-level overview of the class contents.
Expanding on last week's lesson, we will go more in depth with creating a master material for props, that we can then use for all unique unwrapped meshes. We will begin setting up a modular shader system and start building a material library. We will also cover opacity, transparency and refraction.
Now that we have the basis for our master shader, we will add the ability to layer materials on our meshes and edit them using material functions. Next, we will add the option to blend detail maps on top to increase resolution when close to the mesh. And finally, we'll cover a few “special case” materials, such as subsurface and dual normals.
Next, we will go over time and movement. Nodes such as sin, panner, and world position offset will enable us to move verts and textures to make our materials and meshes feel more dynamic.
In this class, students will start to create a master material for environment pieces, such as terrain and architectural pieces. We will vert paint materials together, modulate that blending and add features such as parallax and wetness.
In the final class, we will wrap up our terrain master material, and cover mesh decals, used to project unique details across multiple meshes without the use of vertex painting, and create a master foliage shader, using two-sided foliage, angle-based card culling, and double-sided normal maps.
Instructor

Real heroes don't wear capes, they teach

Lectures by Kurt Kupser

Kurt is a senior environment artist at Microsoft Studio's: The Coalition located in Vancouver, BC, Canada working on the Gears of War franchise. Working previously as an artist at Electronic Arts Canada and Motive Studios, he has contributed to games such as FIFA, Gears of War 4, and Star Wars Battlefront ll. Kurt's main focus in environment art is shader creation, texturing and sculpting.

August 6th - October 22nd

fall TERM Registration

Only

$599

COURSE BEGINS

October 15th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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