Course overview Course overview
Painting textures for games
Texturing and Shading for Games WHAT YOU’LL LEARN
The more you know, the better.
Real heroes don't wear capes, they teach
Angel Fernandes is currently working as an Environment Artist at NGD Studios in Buenos Aires, Argentina. Working previously as a Prop Artist in Saibot Studios where he has contributed to the creation of art for their new FPS called Hellbound. The main focuses of attention in his day to day are Substance Designer materials, Unreal shaders, modeling and texturing.
Texturing and Shading for Games Student gallery
spring TERM Registration
Feb 10, 2020 - Apr 18, 2020
Kurt is an amazing instructor. It was obvious to me that he is very dedicated to helping students improve. His feedback was invaluable to me.
Great job explaining.
At the start, I expected minimal feedback, but he went above and beyond to show me how certain things work in the work environment.
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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