Course overview Course overview
Create master materials in UE4
The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in UE4 or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine 4. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics.
Shading and Material Creation in UE4 WHAT YOU’LL LEARN
The more you know, the better.
Real heroes don't wear capes, they teach
Hugh is currently working as a Material Prop Artist at Sanzaru Games a Facebook/Oculus VR Studio in the California Bay Area, USA. He has worked on numerous environments on various AAA productions and projects for over 5-years. He's worked on titles such as Infinity Ward's Call of Duty Infinite Warfare and two VR titles for Sanzaru Games; Marvel: Powers United and Asgard's Wrath. His work has been featured on the 80.lv homepage & Polycount.
Shading and Material Creation in UE4 Student gallery
Spring TERM Registration
Feb 8, 2021 - Apr 26, 2021
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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