Shading and Material Creation in UE4 | CG Master Academy

2021 | Spring Registration - Only 2 Weeks Left!

Registration for our Spring Term closes in 2 weeks. Enroll Now!

Shading and Material Creation in UE4

A 6-week course where students will learn how to work within Node Based Shader systems, apply modular thinking when authoring Material Shaders, and how they can optimize them for Production Limitations and Guidelines

Course overview Course overview

Course Overview

Create master materials in UE4

The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in UE4 or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine 4. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   6 weeks
Assignment:   Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments
Q&A:   Once a week
Materials:   Unreal Engine, Substance Designer/Painter or any other Program to create textures
Skills level:   Intermediate to Advanced
Prerequisites:   Basic knowledge of Unreal Engine; Basic Knowledge of Texture Authoring Process, Basics of Modeling and UVing. course pre-reqs include: Advanced Substance for Environment Art

Shading and Material Creation in UE4 WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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We will go over the basics of PBR textures used in UE4, Texture Packing and overview of the UE4 Material Shader System
We will breakdown Master Materials, Instances and the overall benefit in production of usign the feature. We will also work on creating parameters and basics of Math in regards to shader systems and art. Finally we will go over the Modular workflow of Master Materials and how we can organize better with Material Functions.
In this lesson we will go over more complex uses of Math such as; Time, Sine and Cosine as well as Panner and Rotator. We will also go over other special materials used in games such as, Transparent/Glass, Fresnel, SSS, Clearcoat and Velvet.
We will go over Landscape Materials and how we create layer blending, we also will go over other Complex Materials used by Environment and Prop teams such as Vertex Painting, Weight Painting, Position based effects and other blending techniques.
This lesson will go over more complex and expensive shaders such as Parallax, Tesselation and Decals (Deferred & Mesh Decals.)
Finally we will go over Foliage and other features currently in UE4 such as Mesh Distance Fields and Virtual textures and how both can be used practically, but also Pros and Cons overall.

Real heroes don't wear capes, they teach

Hugh is currently working as a Material Prop Artist at Sanzaru Games a Facebook/Oculus VR Studio in the California Bay Area, USA. He has worked on numerous environments on various AAA productions and projects for over 5-years. He's worked on titles such as Infinity Ward's Call of Duty Infinite Warfare and two VR titles for Sanzaru Games; Marvel: Powers United and Asgard's Wrath. His work has been featured on the homepage & Polycount.


July 10th!

Spring TERM Registration

Feb 8, 2021 - Apr 26, 2021




July 10th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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