Course overview Course overview
Use Substance in the design pipeline
Inside Substance Painter and Designer, you will be taught how to create believable realistic materials for all aspects of environment art. You will take a terrain material from start to finish inside Designer and texture a small prop. You will also texture an asset inside Substance Painter, blending together complex PBR materials to create a realistic finished prop. You will conclude the course with a small set of materials and assets which you will create a final render for in Marmoset. The class will cover: Substance Designer, Substance Painter, and Marmoset
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Igniting your imagination.
Lectures by Ben Keeling
Ben is currently working as a Senior Environment Artist at Rocksteady Studios in London, UK He has worked on numerous Environments on various productions and projects for 3 years, including working at EA on the Need for Speed franchise and Sony creating VR worlds with PlayStation VR. Ben is currently work on Halo Wars 2. His work has been featured on the Algorithmic homepage, Polycount and CryEngine forums.
August 6th - October 22nd
fall TERM Registration
Sam Cole/ Spring 2017
I really appreciated the frequency of feedback Ben was able to give. It really helped me improve rapidly week-to-week.
Tim Brakensiek / Winter 2017
Ben was great, I really enjoyed his instruction and he really knows Substance Designer and Painter and can relate his knowledge well.
James Morgan /Winter 2017
-- Ben did a great job of breaking it down in a clear and concise manner with no fluff just the theory’s and professional practices to use it and get a great result. So thanks again for all the effort he put in and the speedy reviews and feedback.
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