Course overview Course overview
Substance for Environment Art
In Fundamentals of Substance for Environment Art, students will build their knowledge using the Substance suite. Students will work on the tools they needed to create excellent 3D artwork. Students will start by creating simple geometric patterns and become familiar with the UI of both Substance Painter and Substance Designer. We will learn how to bake from high to low poly to aid us in the texturing process across the course. In the later weeks, we will delve deeper into Substance Designer learning the process of creating both pattern based and organic materials. We will tackle all aspects of material creation, first by breaking down the height map and normal before learning color and roughness textures. We will learn how to create an asset texturing pipeline in Designer before moving into prop texturing using Substance Painter, both using provided game ready assets. *Note: This is a precursor to the Advanced Substance for Environment Art course.
Fundamentals of Substance for Environment Art WHAT YOU’LL LEARN
The more you know, the better.
Igniting your imagination
Ben is currently working as a Senior Environment Artist at Rocksteady Studios in London, UK. He has worked on numerous environments on various AAA productions and projects for over 6-years. He's worked on titles such as EA's Need for Speed franchise, Sony's VR worlds with PlayStation VR, and on Halo Wars 2. His work has been featured on the Algorithmic homepage, Polycount, and CryEngine forums.
Fundamentals of Substance for Environment Art Student gallery
Fall TERM Registration
Jul 27, 2020 - Oct 12, 2020
Ben is very focused on the student—he gives long and outstanding homework feedbacks.
Ben was great, I really enjoyed his instruction and he really knows Substance Designer and Painter and can relate his knowledge well.
Malin Runsten Fredriksson
Really happy to have Ben as an instructor! His videos and feedback are simple and clear, and I never felt that I was completely lost when taking the course. He also really went out of his way to answer all kinds of questions, especially in the Q&A. I took this course to learn the tools and mindset of Substance, and I believe I achieved this goal with this course.
I really appreciated the frequency of feedback Ben was able to give. It really helped me improve rapidly week-to-week.
Ben was absolutely fantastic to learn from. I felt pretty intimidated trying to learn game art from a pro but he was very open and nice. He made it easy to ask questions and gave thorough answers.
Ben did a great job of breaking it down in a clear and concise manner with no fluff—just the theories and professional practices to use and get great results. So thanks again for all the effort he put in and the speedy reviews and feedback.
I appreciated Ben’s attention to detail during this course. His openness made it easy to ask questions, and his willingness to explain even small things made it feel like he cared about my personal growth.
"Ben, is by far the most thorough instructor I have had at CGMA. All of my classes have been great but I feel like I have gained the most constructive learning from this course. Thank you endlessly! "
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environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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