Syllabus Request For:
By:
* All fields required

By providing is with your email, you agree to the terms of our Privacy Policy and Term of Service

Marketing by
ON

 2022 | Summer Registration Open. Enroll Today

+1-800-959-0316
Organic World Building in UE5

A 10-week course in which students will create a fully textured, game-ready environment in UE5

right_now = 1652748876|May 17, 2022 > reg_show_time = 1651104000|Apr 28, 2022 && right_now = 1652748876 < 1651449600|May 2, 2022
one_class_open = false
show_reg_opensin = false
right_now = 1652748876|May 17, 2022 > reg_show_time = 1651104000|Apr 28, 2022 && right_now = 1652748876 < 1651449600|May 2, 2022
one_class_open = false
one_class_open = false
Course Categories
right_now = 1652748876|May 17, 2022 && countdown_end_date =
Course Format:
Standard
Duration:
10 weeks
Materials:
UE4 or UE5, 3D Modeling Package (Maya/3DS Max), Substance Designer, ZBrush, SpeedTree
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have a solid understanding of environment art creation and relevant software (Maya/3DsMax, ZBrush, Substance); course pre-reqs: Vegetation & Plants for Games, Environment Art for Games in Unreal Engine, Unreal Engine Modular Environments
Course Format:
Standard
Duration:
10 weeks
Materials:
UE4 or UE5, 3D Modeling Package (Maya/3DS Max), Substance Designer, ZBrush, SpeedTree
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have a solid understanding of environment art creation and relevant software (Maya/3DsMax, ZBrush, Substance); course pre-reqs: Vegetation & Plants for Games, Environment Art for Games in Unreal Engine, Unreal Engine Modular Environments
Course Format:
Standard
Duration:
10 weeks
Materials:
UE4 or UE5, 3D Modeling Package (Maya/3DS Max), Substance Designer, ZBrush, SpeedTree
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have a solid understanding of environment art creation and relevant software (Maya/3DsMax, ZBrush, Substance); course pre-reqs: Vegetation & Plants for Games, Environment Art for Games in Unreal Engine, Unreal Engine Modular Environments
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Scene Design / Blockout

Planning out a scope-able project | Important factors when designing a successful environment | How Design and Art work together to build a Game Environment | How to gather useful reference and create a ref board | Blocking out a scene in 3D

Week 2 | Unreal 5 / Substance

Unreal 5 Intro | Unreal 5 Landscape Overview | Unreal 5 Landscape Master Shader Overview | Creating Tileable Ground Texture in Substance

Week 3 | Rocks - Zbrush

Zbrush Intro | Sculpting small/medium boulders | How to design successful large cliff assets | Sculpting large cliff assets

Week 4 | Rocks - Scans + Game Ready

How to use scans in your workflow | Creating game ready meshes from high poly assets | UVing and Baking Assets | Creating Tileable Rock Texture in Zbrush | Creating Tileable Rock Texture in Substance

Week 5 | Advanced Shaders

Vertex Blending Shaders | Height map based shaders | Additional Shader Add-ons | Importance of Master Shaders/Instancing

Week 6 | High resolution to in game foliage

Foliage Methods. Sculpting, Modeling, Scans | Utilizing Scans for small assets like grass | Utilizing Modeling for plants | Utilizing zBrush for trees textures cards | Unreal Shader Setup

Week 7 | Speed Tree

Speed Tree overview | Creating a tree in SpeedTree | Adding variation to our assets | Unreal Setup | Procedural vs Hand Painted Unreal process

Week 8 | Set Dressing

Fundamentals of detailing out a scene | Utilizing Unreal tools to detail faster | Emphasizing a focal point in your scene | Story telling with details

Week 9 | Lighting

Lighting Basics | Creating Mood/Atmosphere in Unreal | Light-maps for objects | Setting up multiple looks with Lighting

Week 10 | Polish/Portfolio Building

Final polish pass for environments | How to push your scene beyond the class | LUTs/Post Processing | Rendering out screen shots | Creating portfolio template | Setting up Artstation

Organic World Building in UE5
WHAT YOU’LL LEARN
Instructor

Real heroes don't wear capes they teach

Anthony Vaccaro is currently an environment artist working at Naughty Dog in Southern California. He started his career at Bungie working on Halo Reach after graduating and obtaining his bachelor degree in Video Game Art & Design. After leaving Bungie he joined the team at Naughty Dog where he has been for the last 7 years working on critically acclaimed titles such as: Uncharted 3: Drakes Deception, The Last of Us, Uncharted 4: A Thief's End and most recently, Uncharted: Lost Legacy. While at Naughty Dog Anthony has specialized in creating the largest and most open organic levels from the ground up done by the studio.

CLICK TO EDIT INSTANCE
REQUEST SYLLABUS
SUMMER TERM REGISTRATION
May 2, 2022 - Jul 18, 2022
ONLY
$998
COURSE BEGINS
July 9th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

Filip Preradovic

Great personal touch. Gave live 1 on 1 feedback for long periods of time.

Lewis McDonough

Excellent instructor, was great to have someone like Anthony sharing his knowledge with us.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

Lifetime Access

Enjoy lifetime access to courses. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Organic World Building in UE5
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SUMMER TERM REGISTRATION
May 2, 2022 - Jul 18, 2022
ONLY
$998
COURSE BEGINS
July 9th
© 2022 CGMA. All rights reserved. Become a better artist ™