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Intro to Maya

Intro to Maya

A 10-week introductory course using Maya to model, animate, texture, render, and more
cover image

Understand the fundamentals of Maya

Understand the fundamentals of Maya
Students are introduced to the Maya interface and philosophy, as well as 3D modeling, texturing, lighting, rendering, and animation. Lectures cover the application of these tools in the VFX, game, and animation industries. Students will work on multiple projects throughout the course.



Registration Now Open
Registration Period
Jan 31, 2024 - Apr 22, 2024
Course Start
Apr 13, 2024

Course Format

Standard

Skills Level

Beginner

Duration

10 weeks

Q&A

Once a week

Feedback

Individual recordings

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
None
MATERIALS
Maya

The more you know, the better.

Scenes and project management | Editors, viewports and menus | Navigation and toolbox | Students will customize specific shelf buttons, hotkeys and marking menus amd create a basic model
Mesh creation and editing tools | Re-topology tools | Students will create simple a simple robot
Surface types overview (NURBS, polygons, and subD) | “Box” modeling | Students will finish modeling the robot character
Creating UVs | Materials, textures, and the hypershade editor | Students will UV the robot character and prepare it for materials
2D and 3D textures | Bump, displacement, and normal maps | Maya and Arnold shaders | 3D Paint | Paint effects | Shading networks | Students will add shaders and textures to their robot character
Lights | Cameras | Action! (just kidding–animation is week 8!) | Rendering in Maya | Renderng in Arnold | Students will light and render their scene
Joints, IK/FK, handles/controls, constraints | Skinning | Blendshapes | Deformers | Students will apply a rig to their characters
The animation editors | The new time editor | Assigning motion capture | Human IK | Students will animate their character
Paint effects | Bullet physics | Nucleus physics | Students will add a cape to their character using nCloth for both modeling and animation
MASH | Sound | Students will experiment with Maya’s newest tools!

Your journey starts here

Senior Modeler
LECTURES BY David Mooy
Course Start: Apr 13, 2024
A longtime veteran of the industry, David began his career illustrating car accidents for the courtroom, which led to illustrating the gruesome injuries caused, which led to illustrating surgical procedures, which led to working on the VFX for dozens of fancy car commercials! This led to VFX work on a wide variety of films, ride films, TV series, and more commercials--which then led to modeling for five Disney animated features and four Disney “apps.” All of this led to his current career as a freelance consultant, modeler, and technical artist for companies working in advertising, design, VFX, games, VR, and big oil. And now all of that has led to doing one of the things he enjoys doing most: teaching.

Instructor's Gallery

VFX
VFX
VFX

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$332.67

2x Payments

$499

Full payment

$998

Spring TERM REGISTRATION Now Open
Jan 31, 2024 - Apr 22, 2024
COURSE BEGINS on Apr 13, 2024
Intro to Maya

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Testimonials

This course provided just the right balance between breadth and depth, to develop the foundational skills and knowledge needed to take learning on in a range of disciplines from modelling, to rigging, animation or even procedural modeling.

Martin

With zero background and technical knowledge in the beginning, this course really helped me to understand the fundamentals of 3D modeling and Maya.

Mehmet

While I had some experience with Maya before, the course really expanded on it with useful tips and it explored areas of the software that I hadn’t used before which made it very interesting!

Flynn

David presented the material in a very easy to understand way and the course itself was definitely a good kickstart into learning the basics of Maya.

Russel

I was brand new in Maya, the course has given me a great foundation, I’m already confident to make simple models aside from the course.

Mitch

David is really a great teacher, one of the best I’ve ever had

Guido

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