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Stylized 3D Asset Creation for Games

A 10-week course for creating finished environment assets and props for a stylized game environment

Course overview Course overview

Course Overview

Create fully rendered game environments

In this course you will create finished key environment assets and props that will work together in a stylized game environment. We will look at various stylistic approaches to games. Lectures and assignments will explore different styles for hand-painting textures, blocking out your scene, modeling your stylized assets, and creating final stylized textures for your assets. The goal is to create a fully-rendered collection of assets that you can include in your portfolio. Software used in this course includes: Maya, Photoshop, Z Brush, 3D Coat, Marmoset, and UDK 4. *Note: Must submit portfolio that includes some digital paintings, textures, & uv maps.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   10 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Maya, Photoshop, ZBrush, 3D Coat, Marmoset, and UDK 4
Skills level:   Intermediate
Prerequisites:   Intermediate to advanced knowledge of Digital Painting (required), Basic to intermediate knowledge of modeling and Zbrush, and texturing skills. Course pre-req's: Intro to Production Modeling, Zbrush for Concept & Iteration, & Digital Painting.

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Relevant games | Artist/influencers | What makes an asset stylized | The box: introduction to texture painting
Relevance | What games use 2.5 D | How it is used | 2.5D exterior scene: gather reference, block out scene, material painting demo: rocks
Examples of terrain blending | How it works | Vegetation painting demo: grass, dirt/soil | Blending in 2D for 3D
Examples of 2.5D Trees | How it works | 2.5D tree painting demo
Coming up with your own concept | Gather reference | Mix styles, references, ideas into 3D blockout | Implement 3D blockout into Marmoset | Concept a 2D painting over Marmoset Render
Paint-to-cam examples | How it works | Paint-to-cam demo | Intro to 3D Coat | Sketch in perspective | Floor painting demo in Photoshop | Clean in Krita
How prop sets are constructed | Block in 3D models (Maya) | UV (3D Coat / Maya) | Texture re-use: how to set up UVs to paint texture set | Block in using 3D Coat | Finish in Photoshop
Create stylized assets for RTS camera view | Intro to RTS gameplay / camera angle / style | Asset references
Tile-able textures in ZBrush | Block in designs in 2D | Block model in Maya | Implement into ZBrush | Sculpting techniques: brushes, workflow; bake maps from Zbrush; retopo high- low-poly; texture clean-up in Photoshop
Three faction types / structure types | How it works | Gather reference | How to concept / implement assets quickly | Block in model | Implement into Marmoset | Concept over asset blockout in Photoshop | UV in 3D Coat | Finalize texture in Photoshop
Instructor

Your journey starts here

Lectures by Kevin Griffith

Kevin is an artist, game developer, and educator based in Berlin, Germany. He was most recently a Senior Environment Artist at Bigpoint GmbH and now working for Treasurehunt Studios. He has over 10 years of experience in the games industry on 8 AAA titles in various genres. His credits include several Blizzard games, such as Diablo III, Diablo III: Reaper of Souls, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Litch King , Starcraft II: Legacy of the Void, Total War: Warhammer. He has previously taught at Gnomon School of Visual Effects, instructing students on real-time asset creation, texturing, and world building, as well as portfolio mentoring.

COURSE BEGINS

October 10th!

August 6th - October 22nd

fall TERM Registration

Only

$998

COURSE BEGINS

October 10th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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