This course will demonstrate a practical approach to in-game/real-time lighting within the context of a production pipeline. We will be working in Unreal Engine, as it is an easily accessible platform, but the workflow and techniques will be presented in as much of a software-agnostic format as possible. This is because many studios use either proprietary or heavily modified engines that are unique or exclusive to that studio’s pipeline. These techniques will apply to any contemporary pipeline. The course will guide students through weekly examinations of different lighting scenarios, environments, and gameplay styles. The instructor will demonstrate his own lighting approach, and the workflow that he uses to get them from a conceptual state to a working playable level. All necessary scene files for each week will be provided.
As an architect, she was always intrigued by the relation between light and space. She decided to improve her 3d skills and learn about real-time rendering. Video games and Unreal Engine gave her the tools to develop her career and supplement her profile and skills. Once she started working on art for video games she, immediately, fell in love with lighting and the immense influence light has on a scene. Constantly on the lookout for new tools and techniques, she is eager to explore what the future holds for lighting art. Previously, she worked as a lighting artist at Ubisoft, being part of the production of AAA games working on titles such as :The Division 2" and "Assassin's Creed: Valhalla." Nowadays she is a Senior Lighting artist with Shapfarm.
Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
Omar is a superb artist and teacher. His lectures and feedback were easy to follow and helped to highlight areas of weakness in a submission. Omar showed us multiple ways to tackle lighting in different environments, the maths behind it, and tools to achieve results. It is a great course for anyone who wants to find their feet in the area but also pushes them to try new workflows and experiment.
The course completely changed how I approach lighting! Calibrating skies, exposure, and lights for physically accurate values was a game changer.. I feel like this class gave me a foundation of knowledge which I can use to light any scene.
I knew the basics about the sun, point lights, spotlights, and CLUT. But to actually learn how to calibrate the sky, and go deeper into the post processing was really helpful in making my lighting pop. It really helped me think like a Lighting Artist and what steps I need to do and how to debug my lights.
For me, course helped to break down lighting porocess into steps (it is obvious, but i didn’t think about ‘blocking out’ in terms of lighting previously), showed me how to approach it and where to start. Also it made me aware of aspects to keep an eye on, while going through previously mentioned process. Things like phisycal correctness of a sky and sun, and more artistic like accenting on some areas, simply with for e.x. pockets of light and shadow.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
Learn anywhere, anytime, and at your own pace with our online courses.
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