Course overview Course overview
Understanding light for digital environments
This course will demonstrate a practical approach to in-game/real-time lighting within the context of a production pipeline. We are working in Unreal Engine, as it is an easily accessible platform, but the workflow and techniques will be presented in as much of a software-agnostic format as possible. This is because many studios use either proprietary or heavily modified engines that are unique or exclusive to that studio's pipeline. These techniques will apply to any contemporary pipeline. The course will guide students through weekly examinations of different lighting scenarios, environments, and gameplay styles. The instructor will demonstrate his own lighting approach, and the workflow that he uses to get them from a conceptual state to a working playable level. All necessary scene files for each week will be provided.
Environment design WHAT YOU’LL LEARN
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Lectures by Omar Gatica
Omar Gatica is currently a Sr. Lighting Artist at Infinity Ward studios. He has been working in the video game industry since 2005. Working professionally at AAA studios including NC-Soft, Activision, Naughty Dog and Neversoft. Over the last decade, he has shipped such titles as Guild Wars, Uncharted 1, 2, 3 and Call of Duty - Ghosts. Most recently, he shipped the latest installment of Call of Duty - Infinite Warfare.
August 6th - October 22nd
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