Course overview Course overview
Understanding light for digital environments
Students will be given an intermediate introduction to the science, technology, and art of lighting. In the first half of the course, they will learn the fundamentals of how light works, how we simulate and emulate the physical characteristics of light in a digital environment, and how we can break all the rules for the sake of art. The second half of the course will demonstrate some different approaches to lighting various scenes for visual appeal, mood, story and gameplay. (*note: this course description and course outline are subject to change)
Environment design WHAT YOU’LL LEARN
The more you know, the better.
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Lectures by Omar Gatica
Omar Gatica is currently a Sr. Lighting Artist at Infinity Ward studios. He has been working in the video game industry since 2005. Working professionally at AAA studios including NC-Soft, Activision, Naughty Dog and Neversoft. Over the last decade, he has shipped such titles as Guild Wars, Uncharted 1, 2, 3 and Call of Duty - Ghosts. Most recently, he shipped the latest installment of Call of Duty - Infinite Warfare.
May 14th - July 23rd
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