2019 | Winter Registration Now Open!

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Anatomy for Production

A 10-week course thoroughly examining the form and function of bones, muscles, tendons, and more - providing a deeper understanding of anatomy

Course overview Course overview

Course Overview

Understand anatomy, form, and function

The objective of this class is to understand anatomy in terms of shape, form, and function. Each week we will study a different portion of the upper human body, find ways to simplify the muscle and bone structures, and see how these impact or are impacted by the movements of the body. Through a series of sculpts, we will attempt to find ways of simplifying the human figure in ways that are easily understood and easy to recreate. Focus will include shoulders, head, neck, back, torso regions and arms. Full body sculpture focus and lower body will be addressed and studied in the 2nd portion of your anatomy training. During the second half of your anatomy training, you will be learning key fundamentals of tying in the upper body to the lower extremities and how it will affect your full form. You will learn about the key fundamentals of recreating believable and fully functioning anatomy.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   10 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Zbrush recommended, or Mudbox or equivalent sculpting software
Skills level:   Intermediate
Prerequisites:   Knowledge of ZBrush and digital sculpting strongly recommended; course pre-reqs include Intro to Production Modeling

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Each week we will be studying a different part of the human anatomy, but there will be a thematic thread the runs through the entire course. It is more important that students learn these principles than it is to remember every anatomical nuance
Before we get into the nitty gritty of anatomy, we’re going to address it in its broadest possible terms | What is the rough shape of the human figure? Since this shape is dictated by bones, we’ll study bones and proportions at the same time. | Boney structures - Hands and feet in relation to the head | We’ll round this off with some fleshy measurements | A brief look at the basic proportions of the head, and how to block it in
For the torso, we’ll look at the big movements from the front and profile views, and how these are dictate by the rib cage and hips. What are the big shapes? The big movements? What rhythms are of interest to us? Once we’re familiar with these concepts, then we’ll look at the details of what creates these shapes.
Continue from torso, students will have roughed in a very basic clavicle and scapula to help us place the muscles that we’ve already studied. We will be recapping the shoulder girdle, the scapula, and the clavicle.
We will be sculpting the arm and looking at how rhythms are created by opposing angles. Angles of the biceps, between the heads of the triceps, between high points from the deltoid down to the inside high point of the triceps, and the high point of the ridge muscles down to the high point of the flexors
The hand is one of the hardest areas to sculpt and draw, because when it is posed we have to handle so many points of articulation, which can only be simplified so much. We will be focusing on the following:
We’ll refine these very loose cylinder blocks in concepts, looking at the plane changes that are unique to each large muscle group of the leg. As with the arm, the leg will give us a great opportunity to study rhythm and angles. We’ll focus on these and how they allow us to create an organic feel to the sculpt.
As with the fingers, we want to avoid having a copy/paste feel to the toes. Like the fingers, they form an arc. We will be looking at the three separate fat pads that, along the bone, define the shape of the bottom of the foot. Under the heel, the toes, and the big toe (which has its own).
In this week, we’ll continue our figure study by blocking the whole sculpt in. At this point we’re trying to consolidate everything that we’ve gone over thus far, so there won’t be a lot of time dedicated to new concepts. However, we will take this opportunity to introduce and study fat, muscle tension, and extension/compression. At this point, you will also revisit the torso, the arms & hands, and the legs & feet.
This week will be a continuation of the block in from last week, and the focus should still be primarily on the main shapes and forms that they have learnt throughout the course. Whilst we are not expecting a fully polished, perfectly finished final product, we will look at a couple of aspects of finishing a sculpt this week.
Instructor

Taking your skills to the next level

Lectures by Christian Bull

Christian is a creature supervisor, concept artist, and fine artist, with 15 years of experience working in TV, games, and film production. He has been a supervisor and an anatomy instructor at many companies of different sizes, including Double Negative, Cinesite, and Axis Animation. He is now owner and director of Screenclay FX, a company specialised in creature design and production, as well as VFX and fine art education. He also teaches clay sculpture, ecorche, and anatomy at the Barcelona Academy of Art.

COURSE BEGINS

January 28th!

winter TERM Registration

Nov 5, 2018 - Feb 1, 2019

Only

$998*

COURSE BEGINS

January 28th!

* Between now and December 31st, accepting only $50 seat reservations. Remaining amount will be due January 4, 2019. More info at checkout.

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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