In this course you will learn to approach 3D game level environments from a design perspective. The lectures will explore theory of games, shape composition, architecture, and player psychology. You will design and iterate on level setups from the initial planning phases to playable prototypes in Unity. The course will focus on crafting immersion and modeling shapes that intrigue, surprise, and inspire players. We’ll explore how to design for game mechanics and narrative, creating level progressions that support character development and player experience.
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Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
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I learned a few very useful tricks and helped me correct some bad habits acquired in my self taught period as a level designer.
A lot, this course is really helping me to improve myself as a Level Designer. It’s totally worth it.
Patrick really did a good job, was flexible and tried to find solutions and help whenever he could. His input and feedback was really nice and he’s super polite.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
Enjoy lifetime access to courses. This includes all lectures, feedback, and Live Q&A recordings.
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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