Course overview Course overview
Design a game level to immerse your audience in
In this course you will learn to approach 3D game level environments from a design perspective. The lectures will explore theory of games, shape composition, architecture, and player psychology. You will design and iterate on level setups from the initial planning phases to playable prototypes in Unity. The course will focus on crafting immersion and modeling shapes that intrigue, surprise, and inspire players. We'll explore how to design for game mechanics and narrative, creating level progressions that support character development and player experience.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Real heroes don't wear capes, they teach
Lectures by Emilia Schatz
Patrick is an Advanced Level Designer at WB Games, and has worked on many games like For Honor, Bioshock Infinite, Homefront, and Wolfenstein. He is typically involved in creating initial game concepts, building level layouts, scripting combat encounters and gameplay events, and playing the game to death until it is just right. He relies on a wealth of experience to generate intuitive design solutions that compliment a project's thematic and conceptual design.
August 6th - October 22nd
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