In this course, students will be taught how to break down reference and develop a list of reusable modular assets, utilizing trims, tileable and unique texture sets. With this list, students will then use both Maya and the Unreal Engine to create a fully realized environment with portfolio screenshots. The class will cover: – Unreal Engine, Maya, Substance Painter, Photoshop, Marmoset. In this course, students will be taught how to break down reference and develop a list of reusable modular assets, utilizing trims, tileable and unique texture sets. With this list, students will then use both Maya and the Unreal Engine to create a fully realized environment with portfolio screenshots. The class will cover: – Unreal Engine, Maya, Substance Painter, Photoshop, Marmoset.
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it gave me some technical knowledge that is helping me facing bugs and issues I was not able to solve before this course
The course massively helped my ability with more game-oriented workflows, especially doing a great job of explaining how Trim material setups work.
The course helped me understand the thought process behind an environment and how one can efficiently integrate modular assets to create a beautiful environment. I overcame my fear of material editor in UE4 and the entirety of UE4 in general.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
Enjoy lifetime access to courses. This includes all lectures, feedback, and Live Q&A recordings.
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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