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Hard Surface Modeling for Films

A 10-week course focused on hard surface modeling for film VFX production

right_now = 1638605891|Dec 4, 2021 > reg_show_time = 1634169600|Oct 14, 2021 && right_now = 1638605891 < 1634515200|Oct 18, 2021
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right_now = 1638605891|Dec 4, 2021 > reg_show_time = 1634169600|Oct 14, 2021 && right_now = 1638605891 < 1634515200|Oct 18, 2021
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right_now = 1638605891 * Dec 4, 2021 reg_start_time = 1634515200 * Oct 18, 2021 cutoff_1 = 1627862400 * Aug 2, 2021
Course Categories
right_now = 1638605891|Dec 4, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent) and ZBrush (or equivalent)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Knowledge of Maya and ZBrush is required
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent) and ZBrush (or equivalent)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Knowledge of Maya and ZBrush is required
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent) and ZBrush (or equivalent)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Knowledge of Maya and ZBrush is required
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
Instructor Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction to Hard Surface Modeling

Instructor introduction and background | Discussion of hard surface modeling principles | Introduction to the Maya interface as we will be using it

Week 2 | Blocking out Models

Setting up image planes in Maya | Using NURBS curves to create guidelines | Box modeling process | Naming conventions and hierarchy organization

Week 3 | Hard Surface Sculpture and Retopology Workflow

Importing blocking models into ZBrush | Using dynamesh to combine primitive shapes together into more complex surfaces | Hard surface brushes and demo sculpt on car body | Adding panel lines | Using decimation master | Exporting from ZBrush | Importing sculpts into Maya | Quad-draw workflow in Maya

Week 4 | Large Scale Model Details and Radial Modeling

Maya modeling techniques: Maya booleans; box modeling methods using extrude and multi-cut tools; bevel tool to create supporting edge loops; Maya sculpt tools | Radial modeling exercise: creating a rim and a tire | Creating a thruster using radial modeling techniques: anatomy of a thruster, reality vs. sci-fi; using instances to model thruster details; using pivot points to facilitate animation of thrust vectoring

Week 5 | Modeling Greebles

A look to the past: techniques used by practical modelers | Modeling vintage model kit parts for kitbashing | Getting UVs onto geometry | Exporting parts with thumbnails for use in Maya’s content browser

Week 6 | Kitbashing Techniques

Kitbashing using a parts library: a look at practical kitbashing techniques; adding our greebles to Maya’s content browser | Kitbashing workflow: plant on details; greeble assemblies

Week 7 | Mechanical Modeling

Modeling and rigging the pistons: single axis and ball & socket; hierarchy setup; aim constraint setup | Creating mechanisms: building the basic skeleton and animating motion; experimenting with piston placement; setting up set-driven keys | Integrating these parts into the model

Week 8 | NURBS Curve Tools for Modeling

NURBS curves modeling tools | Extruding along curves | Animation snapshot and tank tread exercise | Other pipe modeling techniques | Using wire deformers to create cable looms

Week 9 | UV Packing, Tips & Tricks

Creating and unfolding UVs | A discussion about texel density: what it is and why it is important | UV packing techniques | UDIMS; how to organize your model’s UVs for multiple texture maps | Final model setup

Week 10 | Lighting, Rendering, and Hard Surface Modeling Alternatives

Alternative methods: edge creasing, face weighted normals, rounded corner shader | Rendering in Maya using Arnold | Rendering in Keyshot

Hard Surface Modeling for Films
WHAT YOU’LL LEARN
Instructor

Igniting your imagination

Andrew is currently working as an environment artist with the Call of Duty team at Treyarch. He's worked with the team for the last 3 years and has had the chance to be a part of shipping the last two Black Ops games. In addition to his work in AAA games, he previously worked with the studio Pixomondo on shows and feature films. His credits include Star Trek Discovery, Westworld, Midway and Venom. Andrew graduated from Purdue University but attributes a lot of his growth to the incredibly talented coworkers and team's he has had the chance to work alongside.

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STUDENT INTERVIEWS
Modeling A Spaceship
Modeling A Spaceship
Building a Piranha War Fighter
Building a Piranha War Fighter
WINTER TERM REGISTRATION
Oct 18, 2021 - Jan 31, 2022
ONLY
$998
COURSE BEGINS
January 22nd

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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James Kleckner

In all aspects, it was a great course. I learned a ton about the industry, the software, and techniques to improve my modeling. I would highly recommend it to anyone who wants to learn hard surface modeling.

Jacob Haroutunian

This course helped with my topology, design, modeling thinking process, UVing, use of curves, scripts, confidence in my work and ability, and more.

Nikolay Steng

His extended effort to show additional examples and methods both in the forums in the week days, and in the Q&A’s deserves an applause! Describes and explains everything very well, and is easily understandable.

Jordi Cortés

Great teacher and awesome professional. Could end up learning a lot more than on my 2 year degree.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Hard Surface Modeling for Films
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

WINTER TERM REGISTRATION
Oct 18, 2021 - Jan 31, 2022
ONLY
$998
COURSE BEGINS
January 22nd
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