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Weapons and Props for Games

A 6-week course on the fundamentals for creating a fully-realized weapon and prop for games

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Course Categories
right_now = 1628066004|Aug 4, 2021 && countdown_end_date = 08/16/2021
Course Format:
Standard
Duration:
6 weeks
Materials:
Autodesk Maya, Zbrush 4R7 or later, Substance Painter 2017, Marmoset Toolbag 3, PureRef
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic knowledge of Maya, ZBrush, Substance; Intro to Production Modeling course
Course Format:
Standard
Duration:
6 weeks
Materials:
Autodesk Maya, Zbrush 4R7 or later, Substance Painter 2017, Marmoset Toolbag 3, PureRef
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic knowledge of Maya, ZBrush, Substance; Intro to Production Modeling course
Course Format:
Standard
Duration:
6 weeks
Materials:
Autodesk Maya, Zbrush 4R7 or later, Substance Painter 2017, Marmoset Toolbag 3, PureRef
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic knowledge of Maya, ZBrush, Substance; Intro to Production Modeling course
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction and Gathering Reference

General overview of the course and expectations | Methods for gathering reference | Getting familiar with weapon terminology (how this assists in weapon art production)

Week 2 | Scene Preparation and Block-Out Phase

Introduction to block-out models and their importance (why we don’t rush straight into high-poly) | Setting up your Maya scene to begin production on block-out model | Establishing scale and proportions | Considering the animation and gameplay impacts on your model and accounting for them in block-out | Big picture: thinking silhouette and first-person perspective | Organizing your completed block-out scene

Week 3 | High-Poly Modeling

Learning how to use Zbrush Dynamesh for fast high-poly modeling | Discussing the level of expected detail in a high-poly model | Modeling your high-poly mesh to maximize leverage of normal maps (edge width and tapered detail)

Week 4 | Low-Poly Modeling

Identifying details necessary for low-poly and what can be baked from high-poly | Understanding low-poly silhouette and where geometry detail is necessary to avoid facetted edges | Modeling efficiently for unwrapping and baking

Week 5 | Unwrapping and Baking

Learning the principles of unwrapping for game weapons | Efficient unwrapping and overlapping on weapon assets | Packing UVs to maximize texel density | Understanding first-person camera perspective and how to unwrap accordingly | Baking normal maps inside of Marmoset Toolbag

Week 6 | Texturing

Establishing base materials and surface material breakup | Using reference to identify material and texture detail for interesting wear and surface treatments | Identifying and capturing subtlety from reference images in the weapon texture | Covering the basic approach to realistic weapon texturing | How to make surfaces feel more organic and less procedural and “gamey”

Weapons and Props for Games
WHAT YOU’LL LEARN
Instructor

Unleashing your creativity

For specific questions regarding TBA instructors, please contact CGMA Admissions Department at [email protected]

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REQUEST SYLLABUS
STUDENT INTERVIEWS
Setting Weapons for Games
Setting Weapons for Games
Designing Guns for Games: Tips & Tricks
Designing Guns for Games: Tips & Tricks
Building Weapons And Props for Games
Building Weapons And Props for Games
Gun Production with ZBrush & Substance Painter
Gun Production with ZBrush & Substance Painter
Modeling a Gun With ZBrush, Maya and Toolbag
Modeling a Gun With ZBrush, Maya and Toolbag
Tommy Gun Production: Weapon Breakdown
Tommy Gun Production: Weapon Breakdown
Modeling a Sig Sauer Gun
Modeling a Sig Sauer Gun
Weapon Art: Chiappa Rhino Production Guide
Weapon Art: Chiappa Rhino Production Guide
CZ Scorpion Evo 3: Building Guns in 3D
CZ Scorpion Evo 3: Building Guns in 3D
FN Scar 17: Working on Game-Ready Weaponry
FN Scar 17: Working on Game-Ready Weaponry
FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
October 4th

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Even though our courses are the most affordable for the quality of education.

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Preston Wilson

Dylan was a great instructor! He was harsh with the feedback and did not hold back, which I respect. There is no point in taking a course like this to just have somebody tell you, “Good job, you’re the best!” Dylan was realistic with his expectations and continually makes you push yourself.

Westley Lehman

My instructor was nothing short of awesome. He answered everything in great detail and helped me and my other classmates with anything we needed in a timely, detailed, and polite manner.

Nebojsa Nikodijevic

He was adamant on the basics: how crucial it is to know the software and understand how things work and should work in a production setting, before they are translated into the game. From concept, to modeling, to UVs and textures, all of it. If you don’t understand the basics, all the scripts or additional programs in the world won’t help you. I’ll keep this advice as a creed in my future endeavors.

Christopher Chen

Ethan’s style of teaching is phenomenal. I had a few doubts as to how I should proceed with my future projects, and Ethan’s workflow gives me clarity and confidence on how to approach them.

Catarina Cruz

All I can say is that Ethan was an awesome instructor, I feel like I learned a lot, and I very much enjoyed the lessons.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Weapons and Props for Games
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
October 4th
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