THIS COURSE IS IN DEVELOPMENT
This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial concept to final model. You will learn to deliver creative and appealing models that are optimized for real-time game engines. The course will go over geometry, design, texturing, and rendering–all to create fully-realized weapons and props for your portfolio. (Lectures by Ethan Hiley)
Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
Dylan was a great instructor! He was harsh with the feedback and did not hold back, which I respect. There is no point in taking a course like this to just have somebody tell you, “Good job, you’re the best!” Dylan was realistic with his expectations and continually makes you push yourself.
My instructor was nothing short of awesome. He answered everything in great detail and helped me and my other classmates with anything we needed in a timely, detailed, and polite manner.
He was adamant on the basics: how crucial it is to know the software and understand how things work and should work in a production setting, before they are translated into the game. From concept, to modeling, to UVs and textures, all of it. If you don’t understand the basics, all the scripts or additional programs in the world won’t help you. I’ll keep this advice as a creed in my future endeavors.
Ethan’s style of teaching is phenomenal. I had a few doubts as to how I should proceed with my future projects, and Ethan’s workflow gives me clarity and confidence on how to approach them.
All I can say is that Ethan was an awesome instructor, I feel like I learned a lot, and I very much enjoyed the lessons.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
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Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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