Course overview Course overview
Create portfolio-ready weapons and props
This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial concept to final model. You will learn to deliver creative and appealing models that are optimized for real-time game engines. The course will go over geometry, design, texturing, and rendering--all to create fully-realized weapons and props for your portfolio. (Lectures by Ethan Hiley)
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Unleashing your creativity
Lectures by Ethan Hiley
Sean is a hard surface artist and has spent the majority of his career focusing on creating weapons and vehicles for games. Some of the projects Sean has worked on include Spec Ops: The Line, Borderlands 2, Fuse, Call of Duty: Advanced Warfare, and Call of Duty WW2. Sean currently works at Riot games, and since joining the team in 2015 he has been able to focus on expanding his craft, as well as learning aspects of rigging, game design, vfx and animation, ultimately enabling him to become a better core game developer.
Weapons and Props for Games Student gallery
August 6th - October 22nd
fall TERM Registration
Duard Mostert / Fall 2017
Ethan was great! Learned a ton! Couldn't have asked for more
Westley Lehman / Fall 2017
My instructor "Ethan Hiley" was nothing short of awesome he answered everything in great detail and helped me and my other class mates with anything we needed in a timely, detailed, and polite, manor.
Matt Mattice / Fall 2017
I learned a to. Of stuff through this course, Ethan is a great instructor!
Christopher Chen / Fall 2017
Ethan's style of teaching is phenomenal. I had a few doubts as to how I should proceed with my future projects, and Ethan's workflow gives me clarity and confidence on how to approach them.
Catarina Cruz / Fall 2017
All I can say is that Ethan was an awesome instructor, I feel like I learned a lot, and I very much enjoyed the lessons.
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