Course overview Course overview
Become a better compositor using Nuke
Nuke Compositing for 3D Artists is the perfect course for anyone who produces or works with 3D renders; this includes lighting artists looking to composite their own shots, as well as compositors wanting more knowledge on dealing with 3D renders. Formerly “Compositing for Feature Animation,” the course has been updated to cover the latest features added in Nuke 8. This includes deep compositing (including example deep images in the OpenExr 2.0 format for students to experiment with). The course will cover common production tasks, such as dealing with multi-channel exrs, linear color, motion blur, depth of field, and pre-multiplied images. We will then move on to more advanced topics: working with position passes, creating skies in Nuke, eye reflections, re-lighting, stereo workflows, deep compositing, expressions and creating gizmos. Even people familiar with Nuke will learn a few new tricks. Each lesson will include high-quality 3D renders to work with. Students will finish the course with the confidence to composite on an animated or live-action feature, and maybe even a few new tricks! (Lectures by Nick Deboar ) | Students enrolled in this course are eligible for a short term 6 month student Production Collective license at half the price ($131 vs. $262). Download the syllabus for more information.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Unleashing your creative potential
Lectures by Behnam Shafiebeik
Behnam Shafiebeik has been working as a VFX artist in the feature film industry for over 12 years. From a young age, Behnam always found himself wanting to know more about how filmmakers created never-before-seen worlds and creatures. It wasn’t until witnessing the lifelike dinosaurs in Jurassic Park when Behnam knew he wanted to be a part of the movie magic. Behnam got his start in the first ever Compositing Apprentice Program at Rhythm & Hues Studios; he was offered his first contract on Garfield: A Tail of Two Kitties. After having worked on almost a dozen films at R&H — including The Golden Compass; Behnam has also worked at Rising Sun Pictures in Australia where he worked on Harry Potter and the Deathly Hollows. He then found himself in New Zealand working on Rise of the Planet of the Apes at Weta Digital. Behnam moved back to his hometown of San Francisco to work at Industrial Light & Magic, where he is currently working on several films; including some based in a galaxy far, far away. Some of his favorite projects he has worked on at ILM are Captain America: Civil War, Ant-Man, Star Wars: The Last Jedi, Kong: Skull Island, and most recently completed work on Solo: A Star Wars Story.
August 6th - October 22nd
fall TERM Registration
“ The course left me with an overall impression of how Nuke thinks and how to keep it happy. I've already seen great improvements in my own projects because of Nuke and Nick's course. ”
“ Nick did a great job of breaking down these subjects into very clear and understandable examples. The presentations were easy to follow and, as a result, I had the time and motivation to go a little bit beyond the lesson and experiment with all of the various nodes and techniques ”
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