Biomedical Imaging in 3D

An 8-week course learning to create 3D renders and images for the biomedical industry

Course overview Course overview

Course Overview

Create accurate biomedical models

The wonders of modern science are arguably equalled only by the wonders of modern technology, and in this brand new CGWorkshop, biochemist and 3D modeller Giorgio Luciano brings the two together. If you've ever wondered if the images of DNA strands floating in suspension you see on the covers of science magazines are real, the answer is, of course, that they are not - they are CG models. But are they accurate? Very possibly so, and if you're a scientist or researcher wanting to create realistic, anatomically correct and appealing 3D images of biological particles (including molecules, parts of molecules, blood cells, blood clots, DNA and more), then you need this 8 week, fully online and fully mentored CGWorkshop. Moving through the weeks. Giorgio will work with you on the best way of importing CT scanned biological items (bones, brains etc). You'll look at lighting, shading and the best ways of making your 3D images look great. Toward the end of the workshop, you'll work one-on-one with Giorgio in Cinema 4D on the basics of particle dynamics in imagery. By the end of the workshop, you'll have several biologically based 3D images and the beginnings of a portfolio.


Course Format:   Standard
Lecture Type:   Pre-Recorded
Feedback:   Individual Recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Minimum of 8Gb of RAM, Photoshop (or equivalent), Gimp, Cinema 4d, Sculptris,
Skills level:   Beginner- Intermediate
Prerequisites:   A basic knowledge of Cinema 4D and Maya recommended

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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-In the intro we'll focus on what you can expect from this course, and the kind of image you'd like to be able to create by the end. Giorgio will focus on what your goals are, and each week he'll give an example of the kind of image you'll be concentrating on. In Week 1, we'll also examine how you should work. What kind of commitment is required and how you should gather your references. We'll get acquainted with Cinema 4d, create a mesh, add a light and set up a virtual stage for your images. You will model your first molecule: Graphene - -Assignment: Gather as many references as possible and catalogue them. Create a folder with your aims. Gather your inspirational images (both in medical/chemistry field) but also in motion and cinema. Be curious! Ask yourself, what makes a piece great? Ask, what are you looking to create? Do you need rigorous scientific accuracy (an image for a book), or are you wanting to make an artistic, inspirational image (a dna that floats in a liquid even if the solvent molecules have the same dimension of DNA?)
First of all we will learn how to import a molecule file from a database and then to setup a camera. What’s the behavior of light in our world (with lot of references to Jeremy Birn!) What kind of materials do we see around? How can we simulate things that are not visible in our virtual stage ? What’s the interaction between material and light? Which techniques can we use ? Introduction to rendering (what’s GI, what kind of light do we use? What is a shadow map? What are “photons” in our software? What’s raytracing?) Addendum what are the most common mistakes you see in biomedical illustrations? -- Assignment: Create your studio setup from scratch in order to learn how to tweak all the settings in your scene.
Import a mesh in your software (we use Cinema 4d but if you use another software you should be fine ;). Set up a stage. Add lights and atmosphere. Apply a material. What’s SSS ? What are UVs ? How can they help me (or send me crazy!). Do I need to model everything? Learn how to import a CT scan in your software and create anatomically correct models of what you need ! -- Assignment: Create a library of materials. (Very important, even if there are plenty of other libraries around). What is a material and what’s a shader? Collect textures. Collect your own alpha. Do I need Photoshop ? What are the effects that I need to learn ?
So the boring part will finish here :) and you MUST have your assignment done, or you will fall in the default syndrome! This week we look at how you can create blood material, faux SEM shaders and also how to model simple blood cells and small “stuff” like protozoa, viruses, bacteria, pollen etc .. -- Assignment: Your first image
So, how can you model all these messy things? Do you really need to ? We will use the software we’ve already seen to create a DNA strand. There will also be a fast chemistry primer (don’t mirror your dna!) -- Assignment: create and import your first DNA model
We'll put together what we have learned and create a shader for SEM. We'll start in Cinema 4D to see what the dynamics look like and how we can make particles interact Assignment: Fake or real?Your first "photorealistic" SEM image
We begin to put everything together. Giorgio will be giving detailed comments on your projects to date. We will also mock the cover of a scientific journal of your choice -- Assignment - Create your own cover
A summary of what we’ve done to date, and a conversation about your goals and what you have created. Select the image (s) you would like to add to your portfolio. Discuss: Which software will you need in your everyday work? -- Conclusion of the course and the fun will start! Create all the clots, material, photons, DNA and other biology you please.

Bringing out the best in talent

Lectures by Giorgio Luciano

Giorgio is a scientist with a variety of interests. He currently work as a researcher at the Italian National Council of Research (CNR) on topics devoted to the characterization and development of new materials. Luciano graduated in chemistry in 1999 with a thesis on magnetic behaviour of ternary compounds based on rare earth elements. After several years working in the chemical industry in an R & D lab he returned to university to do a PhD in chemical sciences in 2005. During his PhD he spent some time studying at the Academy of Fine Arts in Vienna, and this influenced his passion for art. He has used 3DSMax since version 4.03, and participated in the CGTALK hardcore modelling challenge competitions since IV challenge (2003).

May 14th - July 23rd

Summer TERM Registration



Classes Begin

July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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