Course overview Course overview
Use Arnold in Maya
Learn how to render using Arnold for Maya, gain knowledge on some history of the software and how it has helped to shape the current entertainment industry today. Arnold is primarily used for animation features and feature film visual effects. The course will cover all the major elements of Arnold, including render settings, lights, and shaders. It will also cover some rendering theory and how Arnold works under the hood. It will be taught using Maya, but Arnold for Maya has a lot of similarities between other packages—like Houdini and Cinema 4d—so skills learnt here would be transferable to other packages. Upon completion, students will be confidant in lighting and surfacing in Arnold. (Lectures by Nick Deboar)
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Bringing out the best in talent
Lectures by Nick Deboar
Nathan Mitchell began his career with a pencil in a traditional animation studio in 1994 where he developed an interest in the emergence of 3D technology. With the arrival of commercially available tools he focused on training in this field. He's been a solid 3D generalist for many years and has worked for several companies on commercials and television series visual effects, both in Melbourne and Sydney. For the last few years, he has concentrated on lighting for film and television, both full 3D and character-live action integration. He enjoys all aspects of lighting, especially convincing the audience that what they are seeing is real.
May 14th - July 23rd
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