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 2022 | Two Weeks left for Summer Registration. Enroll Today

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Lighting and Shading for Film Production

A 6-week course focused on lighting, shading, and rendering in Arnold for Maya, and explores how the software has helped shape today’s modern entertainment industry.

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Course Categories
right_now = 1656668278|Jul 1, 2022 && countdown_end_date = Jul 11, 2022
Course Format:
Standard
Duration:
6 weeks
Materials:
Maya 2019 (or later), Arnold 5.3, Nuke 11 (or later), Photoshop
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-15 hrs/wk
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have taken Intro to Maya or familiarity with 3D concepts and Maya.
Course Format:
Standard
Duration:
6 weeks
Materials:
Maya 2019 (or later), Arnold 5.3, Nuke 11 (or later), Photoshop
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-15 hrs/wk
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have taken Intro to Maya or familiarity with 3D concepts and Maya.
Course Format:
Standard
Duration:
6 weeks
Materials:
Maya 2019 (or later), Arnold 5.3, Nuke 11 (or later), Photoshop
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-15 hrs/wk
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have taken Intro to Maya or familiarity with 3D concepts and Maya.
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction, General Lighting and Shading Tour

Arnold for Maya history, Arnold for Maya and its competitors | Integration with Maya | Using the Arnold render view: stocking pictures, IPR, render elements | Simple scene lighting and shading example | Skydive and rect lights | Direct versus Indirect illumination (Global Illumination) | Materials overview | Linear workflow | 32-bits rendering, EXR single and multichannels | Rendering settings, quality versus speed

Week 2 | Rendering Procedures

Camera and render settings | Film and render aspect ratios | Color management and Linear Workflow concepts | Pixel depth definitions: 32-bits versus 8-bits | Color management and Linear Workflow concepts in Maya | Render etiquette and naming conventions | Rendering EXR multi channels | Rendering layers and AOVs | Compositing lavers and AOVs with Photoshop

Week 3 | Light Sources Typology Pt 1

The quality of light theory: big lights vs small lights | Soft and hard lighting | Natural lighting: the sun and the directional light | Natural lighting: the sky and the Skydome | Artificial lighting: Spotlights, gobos and light falloff | Artificial lighting: Photometric lighting | Light emission and self-illumination

Week 4 | Light Sources Typology Pt 2 and Light Designations

The area light and outdoor illumination | Light linking | Indoor illumination | The three points lighting technique: the key light | The three points lighting technique: the fill light | The three points lighting technique: the rim light | Per light rendering and compositing

Week 5 | Material Descriptions and Surfacing

Shading fundamentals | The AiStandardSurface construction | The diffuse components. reflections and speculars | Surface alterations: bump, normals and displacement | Opacity and transparency | Refractions and caustics | Emitting light materials:luminescence | Translucence and sub-surface scattering | Mixing materials: bland and additive modes

Week 6 | Rendering and Compositing

Create modeling and quality subdivisions | Ambient occlusion and curvature | Mattes and material IDs | Brief intro to Nuke compositing and “pre-light” rendering and compositing in Nuke | Beauty deconstruction and reconstruction in Nuke | Using Mattes and stencil masks | 3D depth of field for animation |  2D depth of field strategies | 2D motion blur strategies | Typical premultiplication issues | Using cinematic look up tables with Arnold and Nuke

Lighting and Shading for Film Production
WHAT YOU’LL LEARN
Instructor

Bringing out the best in talent

Frederic is a lead lighting artist and look developer of photo-real effects for movies and commercials. Working in films and commercials for the past 20 years in Los Angeles, London, and Paris, he has had the opportunity to work at Sony ImageWorks, Disney Features Studios, DreamWorks, Jim Henson’s Workshop, the Mill, and Moving Picture Company (MPC), among others. His approach is not only technical but also artistic, as he heavily emphasizes and integrates cinematography aspects into his work. In addition, he has strong a drawing, painting, and photography background, and continues to hone these crafts on a regular basis. He earned his Master of Arts from the Ecole Nationale des Arts Decoratifs (ENSAD) and studied at the Cooper Union in NYC. He is very experienced with RenderMan, Arnold, V-Ray, and Nuke, and has over two decades of teaching experience, most notably at the University of Southern California's School of Cinematic Arts.

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SUMMER TERM REGISTRATION
May 2, 2022 - Jul 11, 2022
ONLY
$599
COURSE BEGINS
July 10th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

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Richard Pereira

Very thorough and informative lectures and critiques

Sandra van Gasteren

I really loved how Frederic started with the basic info about lights and shaders, and worked his way up to the advanced stuff. It was really clear that way.

Susanna Leu

I am glad I have taken Fredric’s course because he made the course interesting, which is really helpful for me to memorize all those difficult technical controls of the software. He also gave helpful artistic advice. Those improved my skills a lot.

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BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

Lifetime Access

Enjoy lifetime access to courses. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Lighting and Shading for Film Production
BENEFITS

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