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Lighting and Shading for Film Production

A 6-week course focused on lighting, shading, and rendering in Arnold for Maya, and explores how the software has helped shape today’s modern entertainment industry.

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Course Categories
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Course Format:
Standard
Duration:
6 weeks
Materials:
Maya 2018, Arnold 5.3, Nuke 11 or up, Photoshop
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Familiarity with computer graphic concepts and Maya, or an introduction to Maya class is necessary.
Course Format:
Standard
Duration:
6 weeks
Materials:
Maya 2018, Arnold 5.3, Nuke 11 or up, Photoshop
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Familiarity with computer graphic concepts and Maya, or an introduction to Maya class is necessary.
Course Format:
Standard
Duration:
6 weeks
Materials:
Maya 2018, Arnold 5.3, Nuke 11 or up, Photoshop
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Familiarity with computer graphic concepts and Maya, or an introduction to Maya class is necessary.
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction, General Lighting and Shading Tour

Arnold for Maya history, Arnold for Maya and its competitors | Integration with Maya | Using the Arnold render view: stocking pictures, IPR, render elements | Simple scene lighting and shading example | Skydive and rect lights | Direct versus Indirect illumination (Global Illumination) | Materials overview | Linear workflow | 32-bits rendering, EXR single and multichannels | Rendering settings, quality versus speed

Week 2| Lighting

The quality of lights: big lights vs small lights | Light typologies | Light designations

Week 3 | Shading

Arnold for Maya material overview | Opaque materials: diffuse and reflections | Transmissive materials pt1: refractions and caustics | Transmissive materials pt2: sub-surface scattering | Mixing materials, shellac, varnishes and rust | Self illumination | Alterations: anisotropy, bump, normals and displacement

Week 4 | Rendering

Modeling quality with OpenSubdivs | Depth of field, 3D and 2D solutions | Motion blur, 3D and 2D solutions | Volumetric lighting, fog and light shafts | Ambient occlusion | Render elements, lighting and shading deconstruction | Render layers / setup split | Rendering per light methods | Introduction lighting and shading reconstruction with Nuke

Week 5 | Production: The Monster Project - Part 1

Assemblage | Natural Lighting | Ambient lighting, skydome setup | Monster materials | Building materials | Helicopter materials | FX lighting | Rendering, second try

Week 6 | Production: The Monster Project - Part 2

Analyzing second try rendering issues and finding solutions | Rendering in layers, monster, building, helicopters and effects | Rendering passes, creating the necessary render elements for compositing | Art render elements: GI, lighting, per-light, reflections, speculars | Tech render elements: motion vectors, depth, UVpass, Occlusion, etc | Rendering per light, increasing flexibility during compositing | Stencil masks, mattes and crypto matte solutions, for detailing during compositing | Deep compositing method | Rendering strategies for final rendering: batch rendering or command lines | Final rendering quality settings | Slap compositing with Nuke, create an handover script for the compositing artist | Look up tables, OCIO, color management color workflow in production

Lighting and Shading for Film Production
WHAT YOU’LL LEARN
Instructor

Bringing out the best in talent

Frederic is a lead lighting artist and look developer of photo-real effects for movies and commercials. Working in films and commercials for the past 20 years in Los Angeles, London, and Paris, he has had the opportunity to work at Sony ImageWorks, Disney Features Studios, DreamWorks, Jim Henson’s Workshop, the Mill, and Moving Picture Company (MPC), among others. His approach is not only technical but also artistic, as he heavily emphasizes and integrates cinematography aspects into his work. In addition, he has strong a drawing, painting, and photography background, and continues to hone these crafts on a regular basis. He earned his Master of Arts from the Ecole Nationale des Arts Decoratifs (ENSAD) and studied at the Cooper Union in NYC. He is very experienced with RenderMan, Arnold, V-Ray, and Nuke, and has over two decades of teaching experience, most notably at the University of Southern California's School of Cinematic Arts.

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
January 26th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

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Richard Pereira

Very thorough and informative lectures and critiques

Sandra van Gasteren

I really loved how Frederic started with the basic info about lights and shaders, and worked his way up to the advanced stuff. It was really clear that way.

Susanna Leu

I am glad I have taken Fredric’s course because he made the course interesting, which is really helpful for me to memorize all those difficult technical controls of the software. He also gave helpful artistic advice. Those improved my skills a lot.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Lighting and Shading for Film Production
BENEFITS

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