This course focuses on lighting, shading, and rendering in Arnold for Maya for feature films. Students will set up a simple lighting scene and learn the differences between Direct vs Indirect Illumination, light typologies, and designations. They will learn high-level transmissive materials: refraction, caustics, sub-surface scattering and mixing materials. Students will take the skills they’ve learned and composite various elements together, reconstruct lighting and shading using Nuke, and cover good rendering strategies.
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Very thorough and informative lectures and critiques
I really loved how Frederic started with the basic info about lights and shaders, and worked his way up to the advanced stuff. It was really clear that way.
I am glad I have taken Fredric’s course because he made the course interesting, which is really helpful for me to memorize all those difficult technical controls of the software. He also gave helpful artistic advice. Those improved my skills a lot.
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Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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