This course focuses on lighting, shading, and rendering in Arnold for Maya for feature films. Students will set up a simple lighting scene and learn the differences between Direct vs Indirect Illumination, light typologies, and designations. They will learn high-level transmissive materials: refraction, caustics, sub-surface scattering and mixing materials. Students will take the skills they’ve learned and composite various elements together, reconstruct lighting and shading using Nuke, and cover good rendering strategies.
Frederic is a lead lighting artist and look developer of photo-real effects for movies and commercials. Working in films and commercials for the past 20 years in Los Angeles, London, and Paris, he has had the opportunity to work at Sony ImageWorks, Disney Features Studios, DreamWorks, Jim Henson’s Workshop, the Mill, and Moving Picture Company (MPC), among others. His approach is not only technical but also artistic, as he heavily emphasizes and integrates cinematography aspects into his work. In addition, he has strong a drawing, painting, and photography background, and continues to hone these crafts on a regular basis. He earned his Master of Arts from the Ecole Nationale des Arts Decoratifs (ENSAD) and studied at the Cooper Union in NYC. He is very experienced with RenderMan, Arnold, V-Ray, and Nuke, and has over two decades of teaching experience, most notably at the University of Southern California's School of Cinematic Arts.
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Very thorough and informative lectures and critiques
I really loved how Frederic started with the basic info about lights and shaders, and worked his way up to the advanced stuff. It was really clear that way.
I am glad I have taken Fredric’s course because he made the course interesting, which is really helpful for me to memorize all those difficult technical controls of the software. He also gave helpful artistic advice. Those improved my skills a lot.
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