Course overview Course overview
Build cartoony or realistic rigs
Aimed at students that already have a background in rigging and want to take their skills to the next level, industry veteran Nico Sanghrajka, will use his 9 years of experience in rigging for feature films and showcase advanced rigging techniques that can be applied in cartoony and creature rigs alike. This 8-week course will start with a look at what is meant by an advanced rig and what some of the key components are. Starting out by building a solid and robust base rig, you will then build additional layers to add more functionality while keeping the rig fast and responsive, while also keeping simplicity for the animator in mind. There will also be the artistic aspect of creating nice and plausible deformations and appealing shapes. The course will conclude with a look at anatomy, muscles and automated secondary motion. Last but by no means least, you will create either some poses or a short animation to test the rig and showcase your work.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Taking your skills to the next level.
Lectures by Nico Sanghrajka
Nico Sanghrajka is a technical director that graduated in 2006 from the Institute of Animation and Visual Effects at the Filmakademie Baden-Wuerttemberg, Germany. He currently works at Atomic Fiction and previously at Framestore, Dreamworks PDI, and MPC, he has worked on titles like Rudy the Return of the Racing Pig, Megamind, Kung Fu Panda 2 & 3, Madagascar 3, Mr. Peabody and Sherman, Penguins of Madagascar.
August 6th - October 22nd
fall TERM Registration
Michael Spalla / Spring 2017
Nico is a genius! I learned much great info about Maya and rigging in general.
Ilke Alers/ summer 2017
The course was very well structured and offered a wide range of information. As well as a lot of additional info, tips & tricks.
Heather Mann /Spring 2017
- Nico is very good at explaining and giving feedback on how to improve material. Also very encouraging.
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