Texturing – like modeling or sculpting, is an integral part of a 3d artists skillset. Substance is one of the most used programs in this area. It is mainly used to create materials from scratch or scan data, texture assets and build libraries of data to power your different 3d projects.
This course is aimed at teaching the Substance tools to a complete beginner. This is the course for someone who has never touched the program before. On the course we will cover how to navigate the UI and common troubleshooting tips. We will talk about equipment you are likely to need. Learn the strengths of each program individually and finally build up to a workflow for your first materials and textures maps in Substance.
Nestor Carpintero is an Environment Artist with over 13 years of industry experience. Since graduating in 2007 with a degree in Game Art and Design he has worked across various platforms shipping smaller scope games to large AAA productions. He has worked at AAA studios such as Ready at Dawn Studios, Insomniac Games, and most currently Naughty Dog, shipping titles such as The Order: 1886, Marvels Spider-Man, and most recently The Last of Us: Part II.
Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
Enjoy lifetime access to courses. This includes all lectures, feedback, and Live Q&A recordings.
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
Learn anywhere, anytime, and at your own pace with our online courses.
We can help with admissions questions, portfolio review / course recommendations!