Course overview Course overview
Learn to sculpt the human face
This class focuses entirely on sculpting the human face. One of the most important things to understand when you are creating a digital star of a movie, video game, or animation is facial landmarks and proper edgeflow to maintain it. You will work alongside a senior character artist to help map out and sculpt the human face. A character's face is the most important area in which the viewer will instantly read, and this class will explore how to create compelling depth in your characters to achieve this look in 3D.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Bringing out the best in talent
Lectures by Pete Zoppi
Pete is a Los Angeles based senior character artist with both video game and film experience. His skillset revolves around high to low poly modeling, texture painting and look development. He is currently working at Treyarch on Call of Duty : Black Ops 2. His past work includes Call of Duty: Black Ops, James Bond: Quantum of Solace, Underworld: Evolution and Night at the Museum. His softwares of choice are Maya, Mudbox, Zbrush and Photoshop.
Character Casting Student gallery
May 14th - July 23rd
Summer TERM Registration
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