Course overview Course overview
Create a photo-realistic virtual world for games
In this course you will gain mastery of the associated software, and the photography techniques required to yield the best results. You will also learn how this practice fits into a game development pipeline--translating your photogrammetry creations into industry-standard game models for use in real-time engines and surfaced in physics-based materials. Photogrammetry is the process of pulling visual data from an array of photographs to generate fully textured, high-poly models. This is a tool used in many different industries, such as map making, archaeology, and cinema.
Photogrammetry for Modern Games WHAT YOU’LL LEARN
The more you know, the better.
Taking your skills to the next level
Lectures by Jonathan Rush
Jon is currently the Lead Character Artist at BattleCry Studios (Bethesda Softworks) following work at EA Bioware, where he contributed primarily on the acclaimed MMORPG, Star Wars: The Old Republic. Jon has been working in the video game industry since 2001. In this time, he has had the privilege of working with some of the top publishers in the world, such as Zenimax, Activision, and Electronic Arts. He has contributed to blockbuster titles such as Star Wars: The Old Republic, Tomb Raider Underworld, and Gun, to name a few.
Photogrammetry for Modern Games Student gallery
spring TERM Registration
Feb 11, 2019 - Apr 26, 2019
Companies that hire our students
Speak to an advisor
Need guidance or course recommendations? Let us help!
Show us your skills
Not sure if you have the skills, or are you proving you do? Show us.