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Registration is Open for 2021 Summer Term | Enroll today!

Motion Graphics

An 8-week course introducing the fundamental principles of making exceptional motion graphics using industry-standard methods

Course Categories
Course Format:
Standard
Duration:
8 weeks
Materials:
Cinema4D, Adobe CC, Xparticles, Octane (optional)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic understanding of Cinema4D’s interface and Adobe’s Creative Cloud
Course Format:
Standard
Duration:
8 weeks
Materials:
Cinema4D, Adobe CC, Xparticles, Octane (optional)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic understanding of Cinema4D’s interface and Adobe’s Creative Cloud
Course Format:
Standard
Duration:
8 weeks
Materials:
Cinema4D, Adobe CC, Xparticles, Octane (optional)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic understanding of Cinema4D’s interface and Adobe’s Creative Cloud
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction to Motion Graphics

In this first week, we’ll explore and optimise our C4D and After Effects workspaces. Go through the ideation process and outline some basic theory around design, 3D design and animation | Introduction to software used in course | Introduction to basic motion graphic principles | Design | Establishing a concept/direction | Consolidating your idea

Week 2 | 3D Design and Art Direction Part 1 - Modeling Hero Content

Now that we’ve got our workspaces set up and a grasp on some basic fundamental principles, it’s time to get designing. In any motion graphics project, one of the first things you’ll want to do is create a set of strong visual targets: styleframes. | Introduction to subdivision surface modelling | Using C4D deformers to aid the modelling process | Points, edges, polygons, topology | Camera selection for the right shot feel

Week 3 | 3D Design and Art Direction Part 2

Once we’ve modeled our main assets and setup up a rough composition for the scene, we’ll continue to set up shaders, lighting and render settings. For your render to really pop, you need all four (geometry, shading, lighting, rendering)of these components to work in harmony. | Introduction to texturing principles in C4D/Octane (theory applicable to any render engine) | Texture mapping and setting up shaders | Introduction to lighting and mood | Setting up render passes

Week 4 | 2D Design and Art Direction

Now that we’ve modeled, textured, lit, and rendered our scenes, it’s time to take those render passes into After Effects and give them some compositing love. We’ll also build up a library of vector assets in Adobe Illustrator and use them to populate our scenes with some 2D graphics. Throughout this process we will solidify our concept/narrative by finessing our designs and lay a solid foundation for when we transition into the production phase and begin animating our scenes.

Week 5 | 3D Animation

With our visual targets set, it’s time to jump back into C4D and animate our scenes. In this session we’ll go deep into C4D’s animation timeline and cover techniques from tweaking your f-curves to baking animation to render over a network. We’ll also explore how to use C4D’s deformers and mograph modules to bring your models to life. | Creating animatics for timing | Rigging your setups for animation | Animation using falloff | Animation using vertex maps | Camera animation | Tweaking those curves for dynamic animation

Week 6 | Rendering

Rendering is a hot topic right now filled with much debate. GPU vs CPU rendering? Which machine should I buy (Mac vs PC)? This week Nik will share his thoughts and experiences on GPU vs CPU rendering as well as the hardware he’s built to optimize his workflow. We’ll also go through rendering our scenes using a popular GPU renderer –Octane—and will also take a brief look into rendering the same scenes with C4D’s standard render and Arnold render, exploring the benefits each render engine has to offer.

Week 7 | 2D Animation

This week, we’ll take our vector graphics that we designed in week 4, pull them into After Effects, and start animating them. This session will include rebuilding assets as shape layers for optimal file size and efficiency and creating transitional elements to populate our sequences. We’ll go deeper into the After Effects timeline and explore keyframe interpolation and f-curves.

Week 8 | Compositing Sequence

In this final week we’ll bring it all together. We’ll take our renders from C4D and our animated vector graphics and pull everything into a fully formed motion graphics sequence inside of After Effects. Adding little flourishes throughout, from speed ramps to trimming frames off our edit and adding a final grade. This is the final chance to take your sequences to the next level and get it ready for sound design.

Motion Graphics
WHAT YOU’LL LEARN
Instructor

Real heroes don't wear capes, they teach

I'm an Italian freelance Motion Designer and Art Director. I have a huge passion for the Japanese culture [日本が大好き] and a degree in Industrial design. I worked for many clients in Italy and London, from Advertising to VFX productions, including Pacific Rim: Uprising, Johnny English Strikes Again, and most recently Men in Black: International. My main tools are Cinema4D, Octane, Redshift, After Effects, Nuke, plus a bunch of plugins depending of the task. (By the way, I can solve a Rubik's cube in less than 20 seconds—that's my main skill.)

REQUEST SYLLABUS
SUMMER TERM REGISTRATION
Apr 29, 2021 - Jul 19, 2021
ONLY
$699
COURSE BEGINS
July 11th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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Laura Galloway

Amazing! Really made me feel like he cared about me and my progress. Would take the course again just for Nik’s expertise & care for students. So approachable!

Shannon Wilkerson

Nik was great. He was very inspiring throughout this entire journey.

Lev Grayson

Nik was awesome, providing examples in the feedback which makes understanding notes easier.

Ekaterina Korol

Ferdinando, gave a very accurate answers to the questions and was very attentive to my ideas, trying not only to give a solution, but also to understand in which direction it is worth developing my ideas. This course came out with an individual approach.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Motion Graphics
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SUMMER TERM REGISTRATION
Apr 29, 2021 - Jul 19, 2021
ONLY
$699
COURSE BEGINS
July 11th
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