MG

Motion Graphics

An 8-week course introducing the fundamental principles of making exceptional motion graphics using industry-standard methods

Course overview Course overview

Course Overview

Learn the fundamentals of motion graphics

Motion Graphics is the perfect course for those taking a fresh leap into the world of motion graphics, those wanting to sharpen up their already existing skills and everyone in between. Covering the fundamental principles that go into making exceptional motion graphics - concept, design, animation, 3D design, rendering and compositing, this course has been created with professional output in mind. The key to creating outstanding work is nailing these three key areas - 1) Concept 2) Design 3) Execution. This course will cover the core processes involved in conceptualising and executing a motion graphics sequence - using tried and tested, industry standard methods.

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Course Format:   Standard
Lecture Type:   Pre-Recorded
Feedback:   Individual Recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Software, Cinema4D, Adobe CC, Xparticles, Octane (optional)
Skills level:   Intermediate
Prerequisites:   Basic understanding of Cinema4D’s interface and Adobe’s Creative Cloud

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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In this first week, we’ll explore and optimise our C4D and After Effects workspaces. Go through the ideation process and outline some basic theory around design, 3D design and animation. -Introduction to Software used in course Cinema4D, After Effects, Illustrator, Photoshop, XParticles, Octane. Introduction to basic motion graphic principles , design, establishing a concept/direction, consolidating your idea.
Now that we’ve got our workspaces set up and a grasp on some basic fundamental principles, it’s time to get designing. In any motion graphics project, one of the first things you’ll want to do is create a set of strong visual targets - styleframes. For me, I almost always start generating hero content in C4D, this provides endless opportunities to play with geometry, camera angles and compositions. In this session we’ll dive into different ways 3D model content within your scene, including subdivision surface modelling.
Once we’ve modelled our main assets and setup up a rough composition for the scene, we’ll continue to set up shaders, lighting and render settings. For your render to really pop, you need all four (geometry, shading, lighting, rendering)of these components to work in harmony. Without bevels, your model won’t look believable. If you’re trying to create realism, reference physically accurate materials/behavior/settings. These are the principles we’ll cover in this week's session.
Now that we’ve modelled, textured, lit and rendered our scene, it’s time to take those render passes into after effects and give them some compositing love. We’ll also build up a library of vector assets in Adobe Illustrator and use them to populate or scenes with some 2D graphics. Throughout this process we will solidify our concept/narrative by finessing our designs and lay a solid foundation for when we transition into the production phase and begin animating our scene.
With our visual targets set, it's time to jump back into C4D and animate our scene. In this session we’ll go deep into C4D’s animation timeline and cover techniques from tweaking your f-curves to baking animation to render over a network. We’ll also explore how to use C4D’s deformers and mograph modules to bring your models to life.
Rendering is a hot topic right now filled with much debate. GPU vs CPU rendering? Which machine should I buy? - Mac vs PC. This week Nik will share his thoughts and experiences on GPU vs CPU rendering as well as the hardware he’s built to optimise his workflow. We’ll also go through rendering our scene using a popular GPU renderer - Octane, and will also take a brief look into rendering the same scene with C4D’s standard render and Arnold render, exploring the benefits each render engine has to offer.
This week, we’ll take our vector graphics that we designed in week 4, pull them into After Effects to and get animating them. This session will include rebuilding assets as shape layers for optimal file size and efficiency. Also creating transitional elements to populate our sequence. We’ll go deeper into the After Effects timeline and explore keyframe interpolation and f-curves.
In this final week we’ll bring it all together. We’ll take our renders from C4D and our animated vector graphics and pull everything into a fully formed motion graphics sequence inside of After Effects. Adding little flourishes throughout, from speed ramps to trimming frames off of our edit and adding a final grade. This is the final chance to take your sequence to the next level and get it ready for sound design.
Instructor

Real heroes don't wear capes, they teach

Lectures by Nik Hill

From a young age, Nik has always been fascinated by science yet expressed himself visually. Growing up in Bristol, Nik was exposed to vivid street art by the likes of Banksy, TCF crew and Will Barras. This sparked an interest in visual expression and illustration. Over time Nik has evolved from a illustrator into a motion designer, fusing both his logical and creative ways of thinking. Nik’s career began whilst studying for his BA in Motion Graphics at London Met. Nik then was taken on as Senior Motion Designer at Territory and worked on a number of feature films, including Marvel’s Avengers: Age of Ultron, Guardians of the Galaxy, Jupiter Ascending and Agent 47, later promoted to Art Director at Territory, where he led a number of film projects. After working for around 4 years at Territory, Nik went freelance in order to free up time for personal work, passion projects and explore working with other studios around the globe.

May 14th - July 23rd

Summer TERM Registration

Only

$699

Classes Begin

July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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