Motion Graphics

An 8-week course introducing the fundamental principles of making exceptional motion graphics using industry-standard methods

Course overview Course overview

Course Overview

Learn the fundamentals of motion graphics

Motion Graphics is the perfect course for those taking a fresh leap into the world of motion graphics, those wanting to sharpen up their existing skills, and everyone in between. Covering the fundamental principles that go into making exceptional motion graphics—concept, design, animation, 3D design, rendering and compositing—this course has been created with professional output in mind. The key to creating outstanding work is nailing these three key areas: concept, design, and execution. This course will cover the core processes involved in conceptualizing and executing a motion graphics sequence, using tried and tested industry-standard methods.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Software, Cinema4D, Adobe CC, Xparticles, Octane (optional)
Skills level:   Intermediate
Prerequisites:   Basic understanding of Cinema4D’s interface and Adobe’s Creative Cloud

Motion Graphics WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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In this first week, we’ll explore and optimise our C4D and After Effects workspaces. Go through the ideation process and outline some basic theory around design, 3D design and animation | Introduction to software used in course | Introduction to basic motion graphic principles | Design | Establishing a concept/direction | Consolidating your idea
Now that we’ve got our workspaces set up and a grasp on some basic fundamental principles, it’s time to get designing. In any motion graphics project, one of the first things you’ll want to do is create a set of strong visual targets: styleframes. | Introduction to subdivision surface modelling | Using C4D deformers to aid the modelling process | Points , edges, polygons, topology | Camera selection for the right shot feel
Once we’ve modeled our main assets and setup up a rough composition for the scene, we’ll continue to set up shaders, lighting and render settings. For your render to really pop, you need all four (geometry, shading, lighting, rendering)of these components to work in harmony. | Introduction to texturing principles in C4D/Octane (theory applicable to any render engine) | Texture mapping and setting up shaders | Introduction to lighting and mood | Setting up render passes
Now that we’ve modeled, textured, lit, and rendered our scenes, it’s time to take those render passes into After Effects and give them some compositing love. We’ll also build up a library of vector assets in Adobe Illustrator and use them to populate our scenes with some 2D graphics. Throughout this process we will solidify our concept/narrative by finessing our designs and lay a solid foundation for when we transition into the production phase and begin animating our scenes.
With our visual targets set, it's time to jump back into C4D and animate our scenes. In this session we’ll go deep into C4D’s animation timeline and cover techniques from tweaking your f-curves to baking animation to render over a network. We’ll also explore how to use C4D’s deformers and mograph modules to bring your models to life. | Creating animatics for timing | Rigging your setups for animation | Animation using falloff | Animation using vertex maps | Camera animation | Tweaking those curves for dynamic animation
Rendering is a hot topic right now filled with much debate. GPU vs CPU rendering? Which machine should I buy (Mac vs PC)? This week Nik will share his thoughts and experiences on GPU vs CPU rendering as well as the hardware he’s built to optimize his workflow. We’ll also go through rendering our scenes using a popular GPU renderer –Octane—and will also take a brief look into rendering the same scenes with C4D’s standard render and Arnold render, exploring the benefits each render engine has to offer.
This week, we’ll take our vector graphics that we designed in week 4, pull them into After Effects, and start animating them. This session will include rebuilding assets as shape layers for optimal file size and efficiency and creating transitional elements to populate our sequences. We’ll go deeper into the After Effects timeline and explore keyframe interpolation and f-curves.
In this final week we’ll bring it all together. We’ll take our renders from C4D and our animated vector graphics and pull everything into a fully formed motion graphics sequence inside of After Effects. Adding little flourishes throughout, from speed ramps to trimming frames off our edit and adding a final grade. This is the final chance to take your sequences to the next level and get it ready for sound design.
Instructor

Real heroes don't wear capes, they teach

Lectures by Nik Hill

An awesome industry pro!

COURSE BEGINS

July 15th!

summer TERM Registration

May 6, 2019 - Jul 22, 2019

Only

$699

COURSE BEGINS

July 15th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits

Benefits

What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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