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FX for Games

An 8-week course on dynamic effects for a real-time game environment

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Course Categories
right_now = 1634461850|Oct 17, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
8 weeks
Materials:
Unreal Engine, Photoshop, 3Ds MAX, Maya
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Once a week
Prerequisites:
A basic understanding of how game engines/editors work, as well some image editing software knowledge
Course Format:
Standard
Duration:
8 weeks
Materials:
Unreal Engine, Photoshop, 3Ds MAX, Maya
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Once a week
Prerequisites:
A basic understanding of how game engines/editors work, as well some image editing software knowledge
Course Format:
Standard
Duration:
8 weeks
Materials:
Unreal Engine, Photoshop, 3Ds MAX, Maya
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Once a week
Prerequisites:
A basic understanding of how game engines/editors work, as well some image editing software knowledge
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction

Introduction to real-time VFX, differences and similarities between pre-rendered and real-time, constraints, pipeline differences | Types of work companies might expect or require from VFX artist in the games industry | Tools used in the industry that no one talks about before you start working: perforce, bug trackers, etc, and their functions | The basics: introduction to Unreal Engine 4 and Cascade

Week 2 | The Basics

The basics: continuation of Unreal Engine 4 particle systems | Attaching an effect to a character

Week 3 | Burning Barrel Effect

Complete burning barrel effect, integrated in the environment | We will tackle shaders, texture generation, flipbooks and so on

Week 4 | Complete the Weapon

Muzzleflash, impact, and aftermath (lingering smoke, sparks, refraction, etc.)

Week 5 | SciFi Energy Barrier

Sci-Fi shield, planning | Material setup, mesh creation, UVs

Week 6 | Level Effects Part 1

Level effects, theory, ways to go about it and techniques | How to manage level effects from a production standpoint | Plan the level | Start blocking effects for the level

Week 7 | Level Effects Part 2

Review of the effects blocking | Continue with the level effects

Week 8 | Finalize Environmental Effects

Review of last week’s progress | Rain environmental effects | Add any more extra touches and finalize the environmental effects | Presentation and portfolio tips

FX for Games
WHAT YOU’LL LEARN
Instructor

Igniting your imagination

For specific questions regarding TBA instructors, please contact CGMA Admissions Department at [email protected]

CLICK TO EDIT INSTANCE
REQUEST SYLLABUS
STUDENT INTERVIEWS
Portal VFX Production
Portal VFX Production
Environmental FX
Environmental FX
Making Electricity, Waterfall, and Dust VFX in UE4
Making Electricity, Waterfall, and Dust VFX in UE4

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

FX for Games
BENEFITS

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We can help with admissions questions, portfolio review / course recommendations!

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