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Previs for Film and Games Production

An 8-week course where students will use digital tools to create compelling 3D cinematic sequences for film and game projects.

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Course Format:
Standard
Duration:
8 weeks
Materials:
Maya, AfterEffects, or any modeling and lighting software
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-15 hrs/wk viewing lectures, q&a, and time on assignments
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Maya generalist skills: a fairly good grasp of modeling, animation, and lighting, but especially animation; basic knowledge of AfterEffects (though we’ll only deal with it for the last class or two of the term)
Course Format:
Standard
Duration:
8 weeks
Materials:
Maya, AfterEffects, or any modeling and lighting software
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-15 hrs/wk viewing lectures, q&a, and time on assignments
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Maya generalist skills: a fairly good grasp of modeling, animation, and lighting, but especially animation; basic knowledge of AfterEffects (though we’ll only deal with it for the last class or two of the term)
Course Format:
Standard
Duration:
8 weeks
Materials:
Maya, AfterEffects, or any modeling and lighting software
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-15 hrs/wk viewing lectures, q&a, and time on assignments
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Maya generalist skills: a fairly good grasp of modeling, animation, and lighting, but especially animation; basic knowledge of AfterEffects (though we’ll only deal with it for the last class or two of the term)
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction/ Intro to Previs
  1. Introductions with the class
  2. Review the class syllabus 
  3. Discuss the history and overview of Previsualization
  4. Camera theory & rules of shot compositions
  5. Go over the process of creating a previs sequence for film
  6. Maya projects organization
  7. Demo animating basic camera movements
Week 2 | Blocking Animation: Western Duel Scene
  1. Plan out a western gunfight scene. 
  2. Thumbnails storyboard ideas.
  3. Review Western Duel references.
  4. Review 3D assets.
  5. Demo block character animation.
Week 3 | Camera Animation: Western Duel Scene/ Composite sequence
  1. Review Western Duel Camera Animations. 
  2. Demo animating camera from blocking master file.
  3. Review separating individual shots from master file.
  4. Discuss rendering individual shots with viewport 2.0.
  5. Demo compositing a Western Duel sequence.
Week 4 | Blocking Animation: Car Chase
  1. Discuss what makes a great Car Chase sequence. 
  2. Thumbnails storyboards ideas.
  3. Review Car Chase references. 
  4. Review 3D Assets.
  5. Demo blocking Car Chase animation.
Week 5 | Camera Animation: Car Chase / Composite sequence
  1. Review Car Chase Camera Animations. 
  2. Demo animating camera from blocking master file.
  3. Review separating individual shots from master file.
  4. Discuss rendering individual shots with viewport 2.0.
  5. Demo compositing a Car Chase sequence.
Week 6 | How to Use (and Fake) Effects
  1. Discuss what makes a Epic Fight Sequence. 
  2. Review Superhero Fight references.
  3. Thumbnails storyboards ideas.
  4. Review 3D Assets.
  5. Demo blocking superhero fight animation,
Week 7 | Camera Animation: SuperHero Fight Sequence/ Composite sequence
  1. Review Action Camera Animations. 
  2. Demo animating camera for a fight sequence.
  3. Review separating individual shots from master file.
  4. Discuss rendering individual shots with viewport 2.0.
  5. Demo compositing a fight sequence.
Week 8 | Polish Sequences/ Create a Previs Reel
  1. Polish the shots from the Western Duel, Car Chase, and Fight sequence.
  2. Create a slate for Previs Demo Reel.
  3. Demo compositing a demo reel with a music track.
  4. Watch and review student final work.
Previs for Film Production
WHAT YOU’LL LEARN
Instructor

Real heroes don't wear capes they teach

Huan Phan has been working in the Entertainment Industry for over 20 years. He went to Otis College of Art and Design with a major in Digital Media. He started working in the gaming industry and advanced into a Lead Vehicles and Characters Artist and has launched multiple games such as Full Spectrum Warrior, Star Wars Battlefront, The Saboteur, and many other titles. After working in video games for 10 years, Huan transitioned to the movie industry and developed into a Lead Previs Artist. He has contributed to many blockbuster movies such as Transformers, Pirates of the Caribbean, Justice League, Spiderman and many more. Huan has also freelanced as a Layout Artist for animation studios like Illuminations Entertainment, Magic Hill Animations, and The Spa Studios. He also worked at Walt Disney Imagineering as a Principle Visual Effects Designer creating virtual reality rides using the Unreal Engine. Huan is currently working as a Lead Cinematic Designer at Blizzard Entertainment working on World of Warcraft, Diablo, and Overwatch.

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
January 22nd

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What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Previs for Film and Games Production
BENEFITS

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
January 22nd
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