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ItR

Intro to Rigging

A 10-week course for developing fundamental rigging skills that are commonly used in the visual effects industry

Course overview Course overview

Course Overview

Learn rigging fundamentals

This course is an introduction to rigging. We'll explore how digital characters are brought to life using simple controls. We will start by looking under Maya's hood to understand how the system of nodes works, moving onto the basics of rigging and completing our very first project. The goal for the first weeks is to learn the fundamental rigging concepts that can be applied on every project. After completing a few projects--which include a shark rig, a spaceship rig and a rope sim rig--we will work on a bigger project which will be divided into modules. As a matter of fact, each week we will focus and learn how to rig a specific module, how to combine them together, and how to assemble the whole setup into a master rig. At the end of the course we will add more details on our main project using nCloth and rigids. You will develop rigging skills and knowledge currently used in the visual effects industry.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individually recorded
Duration:   10 Weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Maya or 3D equivalent program
Skills level:   Beginner to Intermediate
Prerequisites:   Basic knowledge of 3D software program and scripting

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Welcome to Introduction to Rigging | What is Rigging? | Naming convention | Maya modeling tools | Joints, joint orientation
Matrices | Under Maya's hood | Maya rigging tools
Node editor | Connection editor | Constraints | Expressions
IK Spline handle, part 1 | Deformers
Preparing our custom rigging shelf | Anatomy of the torso | Biped skeleton | IK Handle Spline, part 2 | Rigging the torso
What is a space switch? | Coding a custom space switch script | Anatomy of the neck and head | Rigging the neck and head
Blending chains setup | Coding a custom blending chains tool | Anatomy of the arms, hands, and fingers | Rigging the arms, hands, and fingers
Anatomy of the legs and feet | Reverse foot setup | Rigging the legs and feet | Finalize the modules
Skeleton: assemble the whole rig | What is the skinning? | Skinning tools
What is nCloth? | Basics of nCloth | Flag sim rig | Adding details with nCloth and rigids
Instructor

Unleashing your creativity.

Born in Palermo, Italy, Fabio Siino has always been an enthusiast about videogames and films. He discovered the magic world of computer graphic and he dreamt to build his career in it. He started to study modelling, texturing, rigging, lighting but he decided later to focus mainly on Rigging. He attended many workshops about Body rigging, Facial Rigging, Anatomy, Python, Mel and C++ maya plugin development. On March 2014, he joined MPC London as a Rigging TD to work on Disney’s The Jungle Book. While at MPC, he also worked on Batman V Superman, Monster Trucks, Hunger Games: Mockingjay part 1 and 2, Spectre, Night At the Museum 3 and American Sniper building rigging setups, muscle systems and working on environment dynamics. On February 2016 he joined Industrial Light & Magic as a Creature TD. His latest credits include Teenage Mutant Ninja Turtle 2, Doctor Strange, Life, Transformers: The Last Knight, Jurassic World: The Fallen Kingdom.

May 14th - July 23rd

Summer TERM Registration

Only

$998

Classes Begin

July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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