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2D FX Animation

An 8 week course where students will learn the basic physics of elements to create appealing FX designs and more dynamic animations.

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Course Categories
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Course Format:
Standard
Duration:
8 weeks
Materials:
Students will need to have access to Harmony (free version is enough but premium is recommended as this will let you use their nodes(not a must for this course) | drawing tablet or cintiq.
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic knowledge of 2D animation. basics knowledge of FX recommended. Course recommendations: Foundations of Modern 2D Animation, 2D Animation Essentials.
Course Format:
Standard
Duration:
8 weeks
Materials:
Students will need to have access to Harmony (free version is enough but premium is recommended as this will let you use their nodes(not a must for this course) | drawing tablet or cintiq.
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic knowledge of 2D animation. basics knowledge of FX recommended. Course recommendations: Foundations of Modern 2D Animation, 2D Animation Essentials.
Course Format:
Standard
Duration:
8 weeks
Materials:
Students will need to have access to Harmony (free version is enough but premium is recommended as this will let you use their nodes(not a must for this course) | drawing tablet or cintiq.
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic knowledge of 2D animation. basics knowledge of FX recommended. Course recommendations: Foundations of Modern 2D Animation, 2D Animation Essentials.
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction, History of 2DFX, and Planning

How did the FX industry evolve and what can it be used for today. Importance of reference gathering and how to read references properly.

Week 2 | The Importance of FX Design, Shape and Colors

In-depth look at how important design is for FX. By following the three pillars : Line, Shape and Color. We will go over how to adapt your FX to different show styles(from illustrative, stylized to more realistic/organic looks) and how important creating appealing shapes and dynamic designs is.

Week 3 | Electricity and Energy - Dynamic Timing

Electricity and Energy is all about that dynamic timing, so we will spend this chapter focusing on how to capture the pure energy and how we can push the shape to create different timings and level of intensity to it.

Week 4 | Fire - Cycles

Fire is very free flowing and to create unique looks this will be very time consuming so while working on how to get interesting shapes and feel to our fire we will also spend time on how to create clever cycles that can be reused as fire is often used as a constant source.

Week 5 | Smoke - Depth, Clean Ups and Layering

In this chapter I will share some techniques on how to go about planning your FX especially when it can at times be overwhelming and detailed. Smoke is known to have more screen time and smoother movements, so it normally needs more inbetweens so keeping a clean look is important here, so we will focus on not just how to tighten up our drawings but also how to show interesting shapes and depth with few colors and how to still keep it organic and appealing within tight deadlines.

Week 6 | Liquids - Shape Language

Appeal and pushing shapes and frames is important to get more intensity and style to your FX, so in this chapter we will focus on this doing some fun liquid exploration and discussing how to capture different speeds in your animation depending on on how dense your liquid is.

Week 7 | The Wilds Cards - Magic, Explosions, Sci-Fi, Random FX

The basics are important as they are most used in everything FX related but there are also the wild cards. How do we go about adding appeal and interesting shapes to things we might not be able to find reference for. What can we bring in from the basics to push our more random FX that we all will need to master as well.

Week 8 | Rendering and adding multiple Elements together

After exploring the main elements on their own we want to focus on how they act together and how to make sure all their physics have a nice harmony to one another. As an FX artist it is also important to be able to show your vision on how it will all be treated in the final comp so we will go over some techniques on how to do your own pre comp. We will also discuss on how you can add all your elements together to a reel and how to appeal recruiters with your work.

2D FX Animation
WHAT YOU’LL LEARN
Instructor

Unleashing your creativity

Helén Ahlberg is a 2DFX artist, who emerged from the ruins of Gotland. At the moment she is designing FX for one of Netflix’s unannounced Feature Films.

Working for games, tv shows and animated features, gives her a wide range of experience. She believes that exploring and expanding your knowledge is key to a solid base for your work. Some of the studios Helén has worked for are Bron Animation, Pearl Studio, Titmouse, ICON Creative, Ludosity Interactive and Zoink.

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1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

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Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

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Learn anywhere, anytime, and at your own pace with our online courses.

2D FX ANIMATION
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