This class concentrates on advanced body mechanics and action/reaction performances that are vital to give a player dramatic feedback responsiveness. Students will learn the everyday process of designing a character’s animation system and core gameplay foundations. They will also learn about working within a game development pipeline using the Unreal Engine while exploring new animation states that expand their technical abilities. Students will broaden their player and enemy animations like pushing/pulling, climbing, and additional animation movesets. And when to all but ignore one of the 12 principles of animation.
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Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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