Course overview Course overview
This class concentrates on advanced body mechanics and action/reaction performances that are vital to give a player dramatic feedback responsiveness. Students will learn the everyday process of designing a character’s animation system and core gameplay foundations. They will also learn about working within a game development pipeline using the Unreal Engine while exploring new animation states that expand their technical abilities. Students will broaden their player and enemy animations like pushing/pulling, climbing, and additional animation movesets. An when to all but ignore one of the 12 principles of animation.
Level 2: Advanced Body Mechanics and Workflow WHAT YOU’LL LEARN
The more you know, the better.
spring TERM Registration
Feb 10, 2020 - Apr 18, 2020
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What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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