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Animation for Beginners

Animation for Beginners

A 4-week walk-through of the animation basics designed for people with little to no previous animation training
cover image

An animation starter

An animation starter
The animation industry has revolutionized storytelling not only in feature animation but also in live-action film, games, commercials and most recently AR/VR experiences. This course will walk through the basics of animation; the goal is to ultimately decide if animation is for you. Animation for Beginners serves as a foundation for all Animation Master Academy courses, and is meant to be followed by Intro to Animation in Maya.
Registration Now Open
Registration Period
Apr 24, 2024 - Jul 15, 2024
Course Start
Jul 14, 2024

Course Format

Special Workshop: recorded lecture videos; feedback is not guaranteed for all students every week

Skills Level

Beginner

Duration

4 weeks

Q&A

Once a week

Feedback

Individual Recordings

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
Installation of Maya. The starting .mb file downloaded to the scenes directory.
MATERIALS
Autodesk Maya, Bouncer rig (provided)

The more you know, the better.

Why animation? |Overview of the class and its goals | An introduction to Maya, timeline, keyframes and the graph editor/curve | Introduction to the basic translation controls of the ball rig | How to set keyframes (translate y only.) | Bonus content – An introduction to Ease Ins and Ease Outs and breaking tangents
Continuation- Ease Ins and Ease Outs and breaking tangents | Moving the ball along a path (translate x) and an introduction to Arcs | Copying and modifying curves. Breaking up the cycle and varying/reducing the height of the bounces | Introducing some additional controls in the ball rig | Adding some squash and stretch | Bonus content – Adding some complexity in the ball’s path
Continuation- adding more complexity to the ball’s path interacting with the set | Make the ball come to a stop and demonstrate the difference between a bounce and a jump | An introduction to anticipation | Bonus content – reveal full ball rig. An introduction to secondary action and follow through
Continuation-secondary action and follow through | Blinks and look direction | A quick demonstration on how to render

Your Journey Starts Here

Senior Gameplay/Combat Animator
LECTURES BY Todd Elliott
Course Start: Jul 14, 2024
Cris a Senior Gameplay/Combat Animator currently at Opti Games. He has worked at a variety of studios big and small such as, House of Moves, Gungho Online and Wonderstorm having worked on the soon to release Dragon Prince game. He started his career in stereo conversion at Legend3D until landing at Motion Logic Studios, a full service development house for games where he learned all the tricks of the trade. A lover of stylized art, games, anime and animation, dedicated to the path of the craft always continuing to grow. Cris is excited to share his knowledge and experience.

Instructor's Gallery

VFX

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$50

2x Payments

$75

Full payment

$150

Summer TERM REGISTRATION Now Open
Apr 24, 2024 - Jul 15, 2024
COURSE BEGINS on Jul 14, 2024
Animation for Beginners

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Testimonials

The course helped me be more familiar with the Maya program and animating techniques.

Chase

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