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Props for Gameplay
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Props for Gameplay

A 6 week course where students will create interactive gameplay props from start to finish
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Design. Create. Play.

Design. Create. Play.
In Props for Gameplay students will learn the essentials for creating interactive game play props for a production setting. They will learn the entire process from start to finish: this includes the conceptual phase, reference gathering, blockmesh, high poly, low poly, texturing, animating, and more. The course will also focus on why props matter and the impact they can have on a character, the narrative, or the whole game. By the end of the course, students will be fully prepared to create content and collaborate with multi-disciplined departments.
Registration Now Open
Registration Period
Jan 31, 2024 - Apr 22, 2024
Course Start
Apr 15, 2024

Course Format

Standard

Skills Level

Intermediate

Duration

6 weeks

Q&A

Once a week

Feedback

Individual recordings

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend 10-15 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
Should understand basics for high to low poly modeling, unwrapping UVs, and create normal maps. Recommended Courses: Intro to Production Modeling, Intro to Unreal 5, Fundamentals of Substance for Environment Art, Weapons and Props for Games
MATERIALS
3DS Max, Maya, or Blender; Zbrush; Substance Painter; Marmoset Toolbag; DaVinci Resolve and Photoshop are optional but recommended

The more you know, the better.

Introduction | What are game play props | Communication with other departments | Gathering reference | Blockmesh | Highpoly  
Player objective | Know your game | Visual Language | Lowpoly | Texturing  
Form follows function | Points of Interaction | Details, rest, camera distance, and perspective | Rigging and Animating | Final Renders  
Rewarding the player | Collectibles and Pickups | Blockmesh | Start Highpoly  
Narrative | Cinematics | Lowpoly | Texturing | Unreal Engine prop pipeline  
Characters | Rigging and Animating | Final Renders | Unreal Engine prop pipeline  

Unleashing your creativity

Environment Texture Artist
LECTURES BY Sean Ian Runnels
Course Start: Apr 15, 2024
Katelyn Johnson is an Environment Artist whose worked for companies like Naughty Dog, Santa Monica Studio, and Insomniac Games. Receiving a BFA from Ringling College of Art and Design and an internship from Insomniac Games working on Stormland. She has contributed to acclaimed titles like God of War Ragnarok, The Last of Us: Part I Remake, and The Last of Us: Part II.

Instructor's Gallery

Game Art
Game Art
Game Art

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$199.67

2x Payments

$299.50

Full payment

$599

Spring TERM REGISTRATION Now Open
Jan 31, 2024 - Apr 22, 2024
COURSE BEGINS on Apr 15, 2024
Props for Gameplay

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Testimonials

This class was amazing for learning the proper workflows necessary to create a high quality prop. I think It really does put you in the mindset of a professional and allows you to think practically

Brandon

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