Character Creation for Games

A 9-week course that guides students through the fundamentals of creating and sculpting a real-time character in 3D

Course overview Course overview

Course Overview

Learn the fundamentals of character creation

This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you'll have a portfolio-ready character render. This course is a precursor to Adam Skutt's "Next Gen Character Creation Mentorship."


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   9 weeks
Assignment:   Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignments
Q&A:   Once a week
Materials:   Software Requirements: Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag
Skills level:   Intermediate to Advanced
Prerequisites:   Must have intermediate knowledge of Zbrush, Maya or 3DS Max; recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games

Character Creation for Games WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Starting a project | Inspiration, workflow | Different “styles” of artwork | What makes a good/clean model | Break down level of detail | Blocking in Character | Importance of big shapes and silhouette | Tackling the project (Breaking down the focus of the character, how to plan ahead, symmetry) | Focusing on the grand scheme of things, big shapes and silhouette | DEMO: block in, loose sculpt (Dynamesh, Sculptris Pro), Maya modeling
Head and hair sculpting: we will take the head and hair portion of the bust from very simple block in geo to completion. We will focus on adjusting her facial features and creating an appealing hair sculpt.
Clothing/Props Sculpting: this week we will be finishing up on up-resing the clothing, neck portion and also the headphones. We will also take the concepted neck sculpt into Maya and creating a cleaner version to import back in Zbrush to use as high res
Facial Topology | Neck Topology | Hands Topology | Optimizing resolution
Hair, Clothing and Props retopology | UV layouts | Creating a model that is easy to work with (both for yourself and your co-workers)
Now we have all the ingredients, we can bake! | Soft and hard edge baking | Getting all the necessary utility maps: AO, Curv, Color ID, etc. | Checking and getting clean bakes | Baking in Marmoset Painter / Designer / Xnormal
Begin the texturing process in Painter | Introducing a non-destructive workflow (utilizing layer masks) | Focusing on the organic parts of the character: Face, eyes, hair
Finishing Textures on the rest of the bust. Focusing on the clothing, neck and headphone portions.
Basic rigging | Setting up a scene in Marmoset for render

Prepare to meet your master.

Patrick is a character artist currently working at Respawn Entertainment. He is a part of the Apex Legends character team bringing exciting content to millions of players world-wide. Before joining Respawn, he has had the pleasure of working on the Avatar Sequels at Lightstorm Entertainment. Patrick is a Gnomon alumnus and received a B.A of Fine Arts from UCSC.


January 28th!

winter TERM Registration

Oct 21, 2019 - Feb 3, 2020




January 28th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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