Advanced Matte Painting for Production

This class is designed for artists willing to dive into the world of matte painting for visual effects.

Course overview Course overview

Course Overview

Design and paint a believable matte shot

This class will go in-depth into what matte painting has become these days as well as what it will take students to create an epic and believable matte shot of their own. The course begins with an introduction to the subject of matte painting, embracing every tiny aspect of the profession. We'll discuss how to come up with strong ideas for a painting, focusing on what should be taken into account when designing a matte shot. We'll cover essentials from traditional art that are crucial to artistic success—starting with black and white sketches, students will learn design and compositional rules as well as how to utilize lighting to tell the story in the best way possible. Students will then move on to color studies, learning a wide range of tools and techniques, and will learn how to achieve photorealistic quality in the final matte painting. This course utilizes a wide range of techniques from 2D, 2.5D, to 3D, using software such as Photoshop, World Machine, Maya, Vray, 3D Coat and Nuke to create a final moving shot. This course is designed to be exceptionally useful for artists of all levels to help them achieve the best results in their work. NOTE: there will be a "History of Matte Painting" lesson available prior to class beginning, located in the "Week 0" forum.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Computer, Adobe Photoshop, Foundry Nuke, 3D Software (Maya, Max, ZBrush, 3D Coat), Wacom Tablet
Skills level:   Intermediate to advanced
Prerequisites:   Good knowledge of Photoshop is required. Having a background in artistic fields is a plus. Experience in CG is recommended.

Advanced Matte Painting for Production WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Coming up with ideas for the paintings | Composition in depth | What is bad composition? | Types of Composition | Examples of good compositions | Thumbnails | Working on black & white thumbnails | BONUS: Perspective
Moving from black & white thumbnails to color sketches | Working up your color palette and lighting | Understanding & referencing lighting | Understanding Color | Painting color studies
Analyzing photography, choosing references, reducing noise | 8 bit vs 16 bit | Aspect ratios, general film resolution and dmp resolution | Extracting techniques | Blending modes and color correction | Color correction demonstration | Brush setting
Creating a clean plate | Set extension using a plate photo | Destroying the city. Working on final matte painting | Demo: Destroyed City matte painting
Going through the steps of creating the painting from the very early ideas to the very final look | Demo: Step-by-step creation of cityscape concept painting | Destroying the city | Moving into photorealistic concept keyframe art | Demo: Destroyed city keyframe painting | Adding snow | Demo: "Adding snow" into painting
Demonstration of landscape matte painting | Going through the steps of creating the painting from the very early sketch to the very final look
Introduction to camera projection | Setting up camera projection for landscape matte painting | Compositing of a final shot | Spaceships animation | Composing spaceships | Final touches
Finishing up your matte paintings | Real Project - Creating Cloudscape matte painting, using it in the final shot | Process of creating "Snowy Base" Matte painting
Instructor

Prepare to meet your master.

Lectures by Igor Staritsin

Igor is a Lead Concept Artist and Matte Painter / Environment Artist working in film and video game industries. He has worked for various visual effect companies and clients all over the globe, such as Warner Brothers, Disney, Marvel, Legendary, 20th Century, Method Studios, MPC, Digic Pictures, Naughty Dog, Pixomondo, Axis Animation, Gnomon, and National Geographic. He has contributed to award-winning projects such as Godzilla: King of Monsters, Black Panther, Thor Ragnarok, Justice League, Guardians of the Galaxy 2, Assassin's Creed, Maleficent, Game of Thrones, Final Fantasy, Destiny, Call of Duty, Gone with the Bullets, Jersey Boys, Welcome to the Punch, The Dream of a Butterfly and many more. Igor has also been featured in several books, including Ballistic Publishing’s D'artiste Matte Painting 3, with nine of his matte paintings. He has a background in traditional painting that has helped him work both digitally and traditionally.

COURSE BEGINS

July 13th!

summer TERM Registration

May 6, 2019 - Jul 22, 2019

Only

$699

COURSE BEGINS

July 13th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits

Benefits

What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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