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Rigging for Games

An 8-week course focused on developing game-ready rigs in Maya

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right_now = 1631891833|Sep 17, 2021 > reg_show_time = 1626912000|Jul 22, 2021 && right_now = 1631891833 < 1627257600|Jul 26, 2021
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right_now = 1631891833 * Sep 17, 2021 reg_start_time = 1627257600 * Jul 26, 2021 cutoff_1 = 1627862400 * Aug 2, 2021
Course Categories
right_now = 1631891833|Sep 17, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
8 weeks
Materials:
Autodesk Maya
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
A basic understanding of rigging and scripting will help but is not necessary; basic knowledge of Maya is expected.
Course Format:
Standard
Duration:
8 weeks
Materials:
Autodesk Maya
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
A basic understanding of rigging and scripting will help but is not necessary; basic knowledge of Maya is expected.
Course Format:
Standard
Duration:
8 weeks
Materials:
Autodesk Maya
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
A basic understanding of rigging and scripting will help but is not necessary; basic knowledge of Maya is expected.
COURSE OVERVIEW
COURSE OVERVIEW
Student Reel
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Intro to Rigging

The differences between joints and transforms | Constraints and vector math | ikSCSolver vs ikRPSolver | Controller creation, explanation about shape nodes

Week 2 | Component Rigging 1: Legs

Simple ik leg setup | Reverse foot chain | Advanced footroll mechanics | No-flip ik | Discuss hind leg setup (creatures)

Week 3 | Component Rigging 2: Arms

ik & fk arm | Blending + discuss space switching | Fingers | Clavicle setup

Week 4 | Component Rigging 3: Spine & Head

Ribbon spine vs spline ik | Simple head | Local to global manipulation | Discuss squash & stretch

Week 5 | Rig Clean-up & Additional Helper Joints

Connecting components together | Creating roll-joints for arms and legs | Helper joints | Colors and naming

Week 6 | Clean Skeleton for Engine Integration

Segment scale compensation & scale | Rig component skeleton vs clean export skeleton | Python scripting + discuss how to automate the rigging process

Week 7 | Skinning

Maya skin bind options | Weight painting | Using skinning tools

Week 8 | Final Steps: Debugging and Reverse Engineering a Rig

With the knowledge learned from this course, see if students know how a rig works when looking at the connections | Understanding why a problem might exist and how to solve or prevent it | Finalizing rig

Rigging for Games
WHAT YOU’LL LEARN
Instructor

Bringing out the best in talent

Perry is an experienced Senior Technical Artist who is skilled in game design, ZBrush, Unity3D, Python, and Houdini. He received his Bachelor of engineering (focused in 3D technical art) from NHTV Internationale Hogeschool Breda, and his past projects include "Tales of wedding rings VR," "Kingdom Hearts III," Ragesquid's "Action Henk" and "Horizon: Zero Dawn". Recently, he has contributed as a rigging technical artist to Twirlbound's upcoming game "Pine".

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
October 7th

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Even though our courses are the most affordable for the quality of education.

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Gordon Brown

The instructor is clearly an incredibly talented professional. Transferring his knowledge to other learners/students/professionals in different disciplines requires improvement.

Shawn Tilton

Perry is extremely well advanced in the material he covers throughout his course, and very helpful in resolving any student issues via feedback. I highly recommend his course.

Patrick Munroe

The course really helped improve my technical knowledge of rigging. It further solidified my understanding of why certain things work rather than just showing how to do it.

Luke Davenport

The course was a pretty big part in updating my skills to allow me to get in the door for a few interviews so far for rigging.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Rigging for Games
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
October 7th
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