This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
Perry is an experienced Senior Technical Artist who is skilled in game design, ZBrush, Unity3D, Python, and Houdini. He received his Bachelor of engineering (focused in 3D technical art) from NHTV Internationale Hogeschool Breda, and his past projects include "Tales of wedding rings VR," "Kingdom Hearts III," Ragesquid's "Action Henk" and "Horizon: Zero Dawn". Recently, he has contributed as a rigging technical artist to Twirlbound's upcoming game "Pine".
Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
The instructor is clearly an incredibly talented professional. Transferring his knowledge to other learners/students/professionals in different disciplines requires improvement.
Perry is extremely well advanced in the material he covers throughout his course, and very helpful in resolving any student issues via feedback. I highly recommend his course.
The course really helped improve my technical knowledge of rigging. It further solidified my understanding of why certain things work rather than just showing how to do it.
The course was a pretty big part in updating my skills to allow me to get in the door for a few interviews so far for rigging.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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