This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character’s face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.
Jared has been pursuing a love for CG characters from the moment he took his first class on Maya. He started out learning 3D at the University of New Mexico, and continued by receiving further insight by taking CGMA courses. He started out at Northrup Grumman working on VR training materials mostly focused on creating environments. In 2019 he made the move to AAA working with Turtle Rock Studios, where he currently resides as a Senior Character Artist working on the recently released title Back 4 Blood. Jared’s primary focuses are characters, creatures, and a passion for creating useful learning material to help others.
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It was actually really helpful to see Saurabh demonstrate mistakes and then correct himself during his videos. It helped me to realize things I should avoid but also made him relatable.
Saurabh is a really good instructor, I would take another class of his in a heartbeat. It’s his genuine love of learning different methods and citing sources that i like the most.You can tell hes going out and finding the best answers and sharing everything he’s picked up.
I liked the range this course offered. Especially the q&a sessions went much further than the original course outline. Saurabh is very knowledgeable and a great instructor to learn from.
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