2019 | Winter Registration Now Open!

A down-payment of $50 is required to enroll. The remaining balance is due Jan. 4, 2019. Learn More.

  

Character Texturing for Games in Substance

A 6-week course using Substance painter as a tool for texturing game characters

Course overview Course overview

Course Overview

Create textures for games

This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character's face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside an engine of choice.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individually recorded
Duration:   6 Weeks
Assignment:   Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignment.
Q&A:   Once a week
Materials:   Substance Painter, Zbrush, 3D Modeling package (Maya, Max, Blender, etc) Photoshop, and Marmoset ToolBag or Unreal Engine
Skills level:   Intermediate
Prerequisites:   Basic knowledge using Zbrush , a 3d modelling package (Maya,Max,Blender etc.) ,Photoshop and Marmoset toolbag or Unreal engine. Intro to Substance, Zbrush for Concept and Iteration

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Going over substance UI | Creating a new scene | Baking from high to low poly, to get the necessary maps. | Texturing in painter. Using generators, procedruals, brushes, particles etc. with mask to maintain a non destructive workflow. | Going over smart materials and how to create own. | Exporting textures and making own presets for exporting. | Rendering inside substance painter
PBR explanation | Briefly going over Uvs and best practices. | Exporting meshes from external software for substance | Using naming convention for baking | Importing externally baked maps | Texturing metallic/non-metallic props of a character. | Telling a story with textures
Going over Uvs for cloths | Texturing Cloths | Going over Uvs for Face | Opening the high res sculpt in zbrush and going over how to bake a face with minimum bleeding in the bakes. | Extracting a cavity map in zbrush for the pore details. | Preparing it inside substance for texturing | Going over how to divide a character to maintain performance and save memory.
Going over principle of skin texturing | Demo on texturing a skin using painter.
Detailing the skin albedo and adding specific details on it like mole, scars, tattoo,war paint etc. | Finalizing the Albedo | Creating the supporting maps inside substance : Gloss/Roughness, Translucency, Scatter, Detail weight map | Using the same knowledge to texture other parts of a human body
Exporting the maps out of substance painter for either marmoset/unreal engine. | Setting up materials in Marmoset. | Setting up maretials in Unreal engine. | Getting some presentable images to showcase our textures
Instructor

Your journey starts here

Lectures by Saurabh Jethani

Saurabh Jethani, is just a guy who love video games and the art of making characters for them. He moved to Vancouver to study more about the industry and the tools. Joined a local studio after and has been making characters for a cool unannounced title. He is always trying to improve himself as an artist with every passing day, while keeping himself updated with the next gen video game pipeline.

COURSE BEGINS

January 29th!

winter TERM Registration

Nov 5, 2018 - Feb 1, 2019

Only

$599*

COURSE BEGINS

January 29th!

* Between now and December 31st, accepting only $50 seat reservations. Remaining amount will be due January 4, 2019. More info at checkout.

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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