Course overview Course overview
Create textures for games
This class will will cover the foundation and core values on how to approach texturing. You will learn the entire process starting from good practices on how to UV a mesh, baking textures. Students will set up a scene in Substance Painter, texture a prop (all required mesh/model provided). Students will also learn how to texture a head bust (all required mesh provided) from start to a finished final presentation image.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Your journey starts here
Lectures by Allan Lee
Allan Lee is a character artist currently working at Bungie in Bellevue, Washington. He received his bachelor from Academy of Art University in 2004. He has been working in the game industry for over 10 years. A few of the games he has worked on are Tony Hawk’s Project 8, Gun, Defiance, and most recently Destiny 2. He enjoys working on personal projects outside of work and constantly find ways to improve his craft.
August 6th - October 22nd
fall TERM Registration
Companies that hire our students
Speak to an advisor
Need guidance or course recommendations? Let us help!
Show us your skills
Not sure if you have the skills, or are you proving you do? Show us.