CC&GN

Creating Comics & Graphic Novels

An 8-week course on developing a story idea and turning it into a short- or long-form visual story

Course overview Course overview

Course Overview

Developing your original ideas into a visual story

During this course students will bring their own stories to life using images that will efficiently aide in creating a short or long-form visual story. The lectures and assignments will touch on all the major aspects of developing original story and imagery for comics or graphic novels: writing, character and world building integration, among many other topics. Most importantly, students will learn how to create comics or graphic novels that are relatable and emotional, with characters and stories that will resonate with audiences. By the end of the course, students will have completed the beginning pages of their comics or graphic novels, and will have a road map for going all the way to the finished product! The students will use and develop their own stories throughout the course. Note: This course is not an introduction to comics or graphic novels, and a script will not be provided. Participants are expected to come with their own ideas/story as well as solid drawing and digital painting skills.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Q&A:   Once a week
Materials:   Adobe Photoshop or Clip Studio Paint, Scrivener (writing software)
Skills level:   Intermediate to Advanced
Prerequisites:   Storyboarding for Animation, Comics: the Art of Storytelling, and a strong drawing foundation in both characters and environments; students must already have a long-from idea of what they would like to develop (or multiple ideas)

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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What is your message? | Why are you writing this story? | What is your motive? | Clarify your "why"
Character designs: pull from your life | How can you write your characters so that they seem real? | The hero's journey
What is your world? Figuring out its past, present, and future | Building out the world for your story | Putting your characters into the world
The mystery in your first page | The last page: How will the story end? | Reviewing our message | Reviewing our character quirks | Discussion on writing styles: architect vs. gardener
Thinking of spreads instead of pages | Key scenes | Flesh out your art direction | Leading the eye and keeping the audience wanting to flip that page!
Conversations are messy! | Don't just say what you show, and vice versa | Breathing room for dialogue | Narration and prose | Adding dialogue after your pages are sketched out vs. before
Honing in on the style of the story so that it can be accomplished in a reasonable amount of time | Figuring out what a finished page will look like to fit your characters and story arc | Color or no color? | Digital or traditional art and inks?
Finish your first 2-3 pages | Make your road map for going forward so that you can complete your journey | Setting up your daily and weekly goals | When to start showing the world your new baby
Instructor

Igniting your imagination

Lectures by Jason Brubaker

Jason Brubaker began his career as an artist in 1996 being represented by Famous Frames, a storyboarding agency in Los Angeles, where he drew hundreds of commercial storyboards for film and television. His credits include Blade, Pitch Black, and Van Helsing. In 2002 he began working as a traditional animator for motion design studios in Los Angeles and New York and was soon art directing animated commercials. In 2009, he began working at Dreamworks Animation on the Kung Fu Panda trilogy as a Visual Development Artist. In his off hours Brubaker worked on self-publishing his own graphic novels. His first graphic novel, reMIND was published in 2011 and won the Xeric Award. It was also included on the Great Graphic Novels for Teens list 2012. As he delved deeper into the self-publishing world, Jason decide to quit his job at Dreamworks Animation to pursue publishing his own comics full-time. In 2015, he moved back to his hometown of Pocatello, Idaho and has been working on comics ever since.

May 14th - July 23rd

Summer TERM Registration

Only

$699

Classes Begin

July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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