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Creating Comics & Graphic Novels

An 8-week course on developing a story idea and turning it into a short- or long-form visual story

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Course Categories
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Course Format:
Standard
Duration:
8 weeks
Materials:
Adobe Photoshop or Clip Studio Paint, Scrivener (writing software)
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Storyboarding for Animation, Comics: the Art of Storytelling, Story Development for Artists, and a strong drawing foundation in both characters and environments. Students must already have a long-form idea of what they would like to develop.
Course Format:
Standard
Duration:
8 weeks
Materials:
Adobe Photoshop or Clip Studio Paint, Scrivener (writing software)
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Storyboarding for Animation, Comics: the Art of Storytelling, Story Development for Artists, and a strong drawing foundation in both characters and environments. Students must already have a long-form idea of what they would like to develop.
Course Format:
Standard
Duration:
8 weeks
Materials:
Adobe Photoshop or Clip Studio Paint, Scrivener (writing software)
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Storyboarding for Animation, Comics: the Art of Storytelling, Story Development for Artists, and a strong drawing foundation in both characters and environments. Students must already have a long-form idea of what they would like to develop.
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction: Why Are You Doing This?

What is your message? | Why are you writing this story? | What is your motive? | Clarify your “why”

Week 2 | Who Are Your Characters?

Character designs: pull from your life | How can you write your characters so that they seem real? | The hero’s journey

Week 3 | Fleshing Out Your World

What is your world? Figuring out its past, present, and future | Building out the world for your story | Putting your characters into the world

Week 4 | Loose Scripting: Your Bullet Point List

The mystery in your first page | The last page: How will the story end? | Reviewing our message | Reviewing our character quirks | Discussion on writing styles: architect vs. gardener

Week 5 | Thumbnails

Thinking of spreads instead of pages | Key scenes | Flesh out your art direction | Leading the eye and keeping the audience wanting to flip that page!

Week 6 | Dialogue: Making It Sound Real

Conversations are messy! | Don’t just say what you show, and vice versa | Breathing room for dialogue | Narration and prose | Adding dialogue after your pages are sketched out vs. before

Week 7 | Style of the Story

Honing in on the style of the story so that it can be accomplished in a reasonable amount of time | Figuring out what a finished page will look like to fit your characters and story arc | Color or no color? | Digital or traditional art and inks?

Week 8 | Where Do We Go From Here?

Finish your first 2-3 pages | Make your road map for going forward so that you can complete your journey | Setting up your daily and weekly goals | When to start showing the world your new baby

Creating Comics & Graphic Novels
WHAT YOU’LL LEARN
Instructor

Igniting your imagination

Jason Brubaker began his career as an artist in 1996 being represented by Famous Frames, a storyboarding agency in Los Angeles, where he drew hundreds of commercial storyboards for film and television. His credits include Blade, Pitch Black, and Van Helsing. In 2002 he began working as a traditional animator for motion design studios in Los Angeles and New York and was soon art directing animated commercials. In 2009, he began working at Dreamworks Animation on the Kung Fu Panda trilogy as a Visual Development Artist. In his off hours Brubaker worked on self-publishing his own graphic novels. His first graphic novel, reMIND was published in 2011 and won the Xeric Award. It was also included on the Great Graphic Novels for Teens list 2012. As he delved deeper into the self-publishing world, Jason decide to quit his job at Dreamworks Animation to pursue publishing his own comics full-time. In 2015, he moved back to his hometown of Pocatello, Idaho and has been working on comics ever since.

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
January 24th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

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Jason Bernard

Nice guy. Clearly put a lot of work and dedication into the feedback, which he posted like clockwork.

Ayal Pinkus

This was a great course, I learned a lot!

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BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Creating Comics & Graphic Novels
BENEFITS

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We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
January 24th
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