VCATfGE

Variable Concept Art Techniques for Game Environments

A 10-week course focusing on creating environment concept art for games

Course overview Course overview

Course Overview

Create & design environment art for games

Many artists apply to the studio with portfolios lacking next gen skills needed in today's AAA titles. This class focuses on the creation of environment concept art for games. Demonstrations highlighting contemporary and emerging techniques will take you through all the stages of creating a polished environment concept. You will gain the skills needed for being an adaptive and versatile concept artist. From: 3D thumbnail sketching, photo-real rendering, and VR concept art techniques

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Course Format:   All live course
Lecture Type:   Live format (Recording available afterwards)
Feedback:   Live feedback (Recording available)
Duration:   10 Weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   3Ds Max (or comparable, ie. Maya), Photoshop Additional software: 3D coat, Zbrush, Occulus Medium
Skills level:   Advanced
Prerequisites:   Knowledge of Maya, ZBrush, Unreal Engine, Substance; Texturing and Shading for Games, must have a solid understanding of environment art creation

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Demo: – Collecting reference more efficiently – Lecture on design and contemporary practices in creating professional concept art – Establishing a direction and sticking to it
Demo: – Intro to modeling – Concept Blockout – Kitbashing – Paintover
Demo: – Rendering Techniques – Material Libraries – Render Passes
Demo: – Advanced Photoshop Techniques – New Features and utilizing 3D tools
Demo: – Bonus Video Content – Insight into building a strong portfolio, getting hired and moving up in the industry
Demo: – Sculpting for Concept – 3D Sketching
Demo: – Sculpting for Concept Continued
Demo: – Intro to Concept in VR
Demo: – Concept in VR Continued
Demo: – Overview of class and strategies for focus moving forward
Instructor

Unleashing your creative potential

Lectures by Kenneth Fairclough

Kenneth Fairclough is a concept artist working in the game industry where he is currently working at Bioware's Austin location. He has done concept art for games such as Star Citizen, Shadow of the Colossus (2018), Lawbreakers, Mass Effect Andromeda and currently on Bioware's new IP, Anthem. He has also worked on the upcoming James Cameron and Robert Rodriguez film Alita: Battle Angel (2018).

May 14th - July 23rd

Summer TERM Registration

Only

$699

Classes Begin

August 12th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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