Syllabus Request For:
By:
* All fields required

By providing is with your email, you agree to the terms of our Privacy Policy and Term of Service

Marketing by
ON

Registration Opens October 18th | Save the Date!

+1-800-959-0316
Next Gen Character Creation Mentorship

This advanced 8-week course has been designed to learn in-depth techniques for modelling, texturing and rendering a cutting edge real-time character.

right_now = 1634468428|Oct 17, 2021 > reg_show_time = 1626912000|Jul 22, 2021 && right_now = 1634468428 < 1627257600|Jul 26, 2021
one_class_open = false
show_reg_opensin = false
right_now = 1634468428|Oct 17, 2021 > reg_show_time = 1626912000|Jul 22, 2021 && right_now = 1634468428 < 1627257600|Jul 26, 2021
one_class_open = false
one_class_open = false
Course Categories
right_now = 1634468428|Oct 17, 2021 && countdown_end_date =
Course Format:
All live group sessions
Duration:
8 weeks
Materials:
Computer, Zbrush, Maya or 3DS Max, Painting software such as Substance Painter, Mari or Photoshop, Marmoset Toolbag.
Lecture Type:
Live group sessions (recording available afterwards)
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Live group feedback (recording available)
Q&A:
Once a week
Prerequisites:
Must have intermediate to advanced knowledge of anatomy, Zbrush and Maya or Max. Course pre-reqs recommended: Character Creation for Games, Cloth Creation and Simulation for Real-Time and Hair Creation for Games
Course Format:
All live group sessions
Duration:
8 weeks
Materials:
Computer, Zbrush, Maya or 3DS Max, Painting software such as Substance Painter, Mari or Photoshop, Marmoset Toolbag.
Lecture Type:
Live group sessions (recording available afterwards)
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Live group feedback (recording available)
Q&A:
Once a week
Prerequisites:
Must have intermediate to advanced knowledge of anatomy, Zbrush and Maya or Max. Course pre-reqs recommended: Character Creation for Games, Cloth Creation and Simulation for Real-Time and Hair Creation for Games
Course Format:
All live group sessions
Duration:
8 weeks
Materials:
Computer, Zbrush, Maya or 3DS Max, Painting software such as Substance Painter, Mari or Photoshop, Marmoset Toolbag.
Lecture Type:
Live group sessions (recording available afterwards)
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Live group feedback (recording available)
Q&A:
Once a week
Prerequisites:
Must have intermediate to advanced knowledge of anatomy, Zbrush and Maya or Max. Course pre-reqs recommended: Character Creation for Games, Cloth Creation and Simulation for Real-Time and Hair Creation for Games
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Blocking Out

Gathering Reference | Creating to scale blockouts | Primary Forms | Real world Scale | How to start the model | Reasons to block out proportions

Week 2 | Head and Facial Sculpting

Finish Primary forms of the face | Work on Secondary forms of the face | Developing secondary anatomy of the face | Adding Character without overt expression | Using references | Adding Asymmetry

Week 3 | Tertiary Detailing of the Face

Methods of adding pore details | Additional Skin Breakup | Adding hand sculpted details | Balance of primary, secondary and tertiary details

Week 4 | Marvelous Designer and Clothing Creation

Finding patterns | MD tool overview and workflow | Garment Creation | Tips and Tricks | From MD to Zbrush Workflow

Week 5 | Detailing Clothing/Body and other Costume Elements

Detailing MD simulation in zbrush | Discuss detailing in model vs texturing

Week 6 | Topology and UVs

Discuss edge flow for deformation | Learn retopology tools within Maya | Discuss UV layout workflow in Maya, where to optimize UV and why | Learn UV tools within Maya

Week 7 | Intro to Xgen

Learn Xgen Basics which can be used for pre-rendered or real-time hair creation

Week 8 | Lighting, Composition, and Final Render

Lighting and Composition | Final Render and Portfolio Images | Final Render setting | Final Camera settings and effects | Photoshop to present best possible images | What to show in Portfolio

Next Gen Character Creation Mentorship
WHAT YOU’LL LEARN
Instructor

Bringing out the best in talent

For specific questions regarding TBA instructors, please contact CGMA Admissions Department at [email protected]

CLICK TO EDIT INSTANCE
REQUEST SYLLABUS
STUDENT INTERVIEWS
Shaman Production
Shaman Production
Real-Time Character Creation
Real-Time Character Creation
Real-Time Character in 3D
Real-Time Character in 3D
Realistic Character: Accessories, Sculpt, Materials
Realistic Character: Accessories, Sculpt, Materials
Turtle Clan Warrior: Real-Time Character Production
Turtle Clan Warrior: Real-Time Character Production
Realistic Character Art: Face, Clothes, Tattoos
Realistic Character Art: Face, Clothes, Tattoos
FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$899
COURSE BEGINS
January 24th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Next Gen Character Creation Mentorship
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$899
COURSE BEGINS
January 24th
© 2021 CGMA. All rights reserved. Become a better artist ™