NGCC

Next Gen Character Creation

A 10-week live mentorship course where students will approach the creation of AAA game characters

Course overview Course overview

Course Overview

Create AAA level game characters

Adam's class will work similarly to a live mentorship as students approach the creation of AAA game characters for their portfolios. Students should expect to cover head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready and finishing with material and texture creation to set up the final model in engine with final images. This class will feature a mid-term and final to allow catch-up and focused work time during which students have the option (weeks 4 and 8) for general advice for portfolios and resume workshops.

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Course Format:   All live course
Lecture Type:   Live format ( (Recording available afterwards)
Feedback:   Live feedback (Recording available)
Duration:   10 Weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Photoshop. Zbrush, Maya, Other software: Marvelous Designer, Substance Painter, Marmoset, Mirai
Skills level:   Advanced
Prerequisites:   Knowledge of Maya, Unreal, and ZBrush; course pre-reqs include Anatomy for Production, Character Casting, Texturing for Games.

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Live Demo - Concept, reference gathering, discussing design idea - Start model blockout pass - Homework Duration 2.5 hours
Students introduce themselves and give an overview of their piece Live Demo - Sculpting the head, major and secondary forms Continue Week 1 homework Duration 3 hours
Live crit on past 2 weeks of work Live Demo - continuation of head sculpt - possibly move on to pore detail level Homework Midterm (2 weeks to work on project before next crit) Duration 3 Hours
{Optional} Hard Crit Portfolio Demo Portfolio Review and Online assessment/ Homework Crit (current assignment) Individual artist assessment for the Group to determine strengths weakness and missing elements as well as mapping out strategies for moving up in the industry. Duration 3-4 hours
Hard Crit Homework Instructor Optional Demo - Head model should be finished, marvelous designer demo Duration 3 Hours
Live Demo - Hair Student Focus: No Crit/ Focus and direction for individual students on new or continuing project Homework Duration 2.5- 3 Hours
Live Demo - clothing and head topology/uvs Final Version Lock ( lock in on character creature environment or start revision)
{Optional} Resume workshop: build a better resume, lecture and demo on setting up and understanding what to include and what not to include on your resume, and how to best present your experience
Hard Crit Live Demo - texture paint pass for clothing and head Continue Homework
Optional Demo - Setup up in Marmoset Overview of work and experience during the class along with strategies for focus moving forward
Instructor

Bringing out the best in talent.

Lectures by Adam Skutt

Adam is a Senior 3D Character Artist currently living in Cary, North Carolina, working at Epic Games. He has had the privilege of working on The Order 1886 as Lead Character Artist, as well as on Uncharted 4: A Thief's End--two of the most visually stunning games of this generation. At Epic Adam is a part of the special projects team where he contributes to next gen character development in UE4 as was seen at Siggraph 2017 with the Meet Mike demo.

May 14th - July 23rd

Summer TERM Registration

Only

$899

Classes Begin

August 13th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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